50 Crowns for 50 Kings by juxipolo

[raw]
made by juxipolo for Ludum Dare 49 (JAM)

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In 1776, thirteen colonies in the Americas joined together rebelled from their king and gained their independence. They could find common cause in the fight against England, but could not reach a compromise to join together in a common union.

In 1788, George Washington I was crowned the first king of Virginia. The other colonies soon crowned their own kings​. Today, these lands host 50 staunchly independent nation states in an unstable state of short term alliances and border conflicts.​

That was more than a century ago. The recent situation here in Europe is tense, and war between the great European powers may be inevitable​. The unstable situation situation in the Americas might be just what we need.

Pack your bags - you're headed to the new world. Your mission is to collect as many allies in the new world as possible before a potentially catastrophic war in Europe begins​. We will likely need to call on them in the dark days ahead.

About

​ 50 Crowns for 50 Kings is a turn-based grand strategy game, where you control the agents of a major European power in an alternative 1911. Send out your diplomats and spies to the kings of the Americas. Ally with the kings and use your influence to help your allies and weaken those who ally with other European powers.

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Gameplay

Gameplay is inspired by the mechanics of board games. The player with the highest score at the end of 13 turns wins. Each player's score is the total score of all of their American allies, which are based on that kingdoms economy and military. Each turn, players take turns distributing their spies and diplomats across America. Diplomats strengthen your relationship with a king, and spies allow for tricky plays and subterfuge. Then each player may play cards from their hand. What cards you can play and which actions you can take depend on where you placed your diplomats and spies.

Controls

You can do everything with mouse and keyboard, but there are a couple useful keyboard shortcuts. The number keys will change between visualizations, and enter will end the turn.

Updates

10/4/21 - fixed several crashes from testing

10/9/21 - fix crash in some non-english locales, fixes for low resolution displays

10/17/21 - check out the post mortem here

Ratings

Overall 93th 4.12⭐ 27🧑‍⚖️
Fun 169th 3.96⭐ 27🧑‍⚖️
Innovation 64th 4.12⭐ 27🧑‍⚖️
Theme 157th 4.18⭐ 27🧑‍⚖️
Graphics 748th 3.6⭐ 27🧑‍⚖️
Audio 990th 1.75⭐ 18🧑‍⚖️
Humor 1038th 2.471⭐ 19🧑‍⚖️
Mood 640th 3.5⭐ 26🧑‍⚖️
Given 23🗳️ 6🗨️

Feedback

rumor
05. Oct 2021 · 19:50 UTC
What are you doing to me man? This is so addicting. I came in first and still wanted to "one more turn" a few (too many) times just to see how feasible it was to control a whole continent. I see elements of Diplomacy and Risk, but with plenty of innovation and uniqueness. Plus, just super execution for a jam game. There's so much in this and yet you managed to cram in enough polish and quality of life to make this feel like a proper game. If anything there's a little too much to keep track of, especially on a first try, but I love what I saw and would gladly come back for more.
CloudLunar
05. Oct 2021 · 20:44 UTC
I downloaded the installation package and ran "LudumDare2021Oct.exe", but nothing seemed to appear. I wonder if I need to install something extra?
Timmith
05. Oct 2021 · 22:37 UTC
I have to admit, I was a bit confused at first, but as the turns progressed and the aim of the game became more obvious, I found myself having a lot of fun with the sort of vicarious-influence-based Risk gameplay that unfolded. It was cool to invest in winning sides across the nation and sabotage the other European relations. A great game offering many different long-term strategies, excellent execution, would play again in my own time.
🎤 juxipolo
07. Oct 2021 · 01:37 UTC
@cloudlunar - There were a bunch of dependencies that I missed (notably OpenGL and everything that comes with it). I've uploaded a new zip file that should have absolutely every technical dependency included. Let me know if that doesn't work. Thank you!
wheybags
07. Oct 2021 · 17:38 UTC
Really nice job! Never would have expected a grand strategy jam game, nice work getting it done on time!
EmilAlix
07. Oct 2021 · 17:45 UTC
A very good strategy game, with plenty features and a nice historic context. Thanks for made France playable.
CloudLunar
08. Oct 2021 · 05:09 UTC
@juxipolo I can enter the game with the new installation package, but every time I finish the conversation, an error prompt will appear and I can't continue to complete the game ![png](///raw/241/3/z/47c9d.png)
🎤 juxipolo
09. Oct 2021 · 06:30 UTC
@cloudlunar - I wasn't careful when formatting the date, and that pulled in some characters based on your Windows locale settings that the font I'm using doesn't support. I just implemented a quick fix and uploaded that. Hopefully that's the last issue. Thank you so much for your patience!
CloudLunar
09. Oct 2021 · 14:25 UTC
Glad I finally managed to play the game!

Haha I didn't expect that there would be such a problem across languages. It is true that I am not using an English system. I also learned from it.

It's impressive to find a strategy game in LD. It's a game with depth of play, which is very exciting~ I've only just finished one round, and I think I can continue to play another one. Nice Work!
treatyofparis
10. Oct 2021 · 19:56 UTC
Wow, the amount of content in this game is crazy. No clue how you managed to pull this off. This is super impressive! There's clearly a ton of mechanical depth. The game is a bit slow and boring at times, and there's no audio, but this is a very cool concept.
iasonasgts
10. Oct 2021 · 20:17 UTC
My god how did you pull this out in 3 days . Awsome job man the content is sooo much . I cant find something negative. I strongly suggest that you continue this project add some better graphics and animations and publish the game cause the idea is pretty good .
Chairshot Games
11. Oct 2021 · 01:42 UTC
What a game! Really great classic strategy gameplay that felt fleshed out and complex. I think the story and world-building are cool too. I do wish that I understood what money, food, and manufacturing did a bit more, and for some reason it wouldn't let me do fullscreen. Overall your game really impressed me and I can't wait to play it again. This is easily one of my favorites of this jam. Great job!
Prismapunch
12. Oct 2021 · 05:24 UTC
Very ambitious game, interesting concept but it seemed like there was some planned features that got cut, some things are never explained/dont make sense, but I wish I could do my turn faster! Very nice game.
svntax
12. Oct 2021 · 05:25 UTC
This is such a solid, in-depth game! It took a few turns for me to really start understanding the strategy behind conquering states and using spies effectively, but I can see now how much flexibility there is on how you can play.
LDJam user 265725
16. Oct 2021 · 22:45 UTC
You are a FUCKING madman!!

Willing to do such an idea is insane but effectively achieve it is quite the feat. I can't express how impress I am by what you did, especially knowing you're a one man band! I had a ton of fun playing it.

Bravo!!
zimny11
17. Oct 2021 · 12:48 UTC
You created all of this in 72h and alone? This is beyond impressive. Amazing game! Only thing missing is some marching soundtrack with flute and war drums :)
tgb20
17. Oct 2021 · 14:08 UTC
This is an incredible game to be made in this time frame and I am super surprised I was only the 20th person to rate it! Expanding this to a world wide, more political risk would make quite the follow up if you every want to keep improving it. One of the best I have played so far.
LDJam user 257438
17. Oct 2021 · 14:40 UTC
Amazing game and you should should be on top 50 at least top 100!!!!!!!!
DGSpitzer
18. Oct 2021 · 08:38 UTC
Wow such a deep gameplay, and also contains many historical info, so cool!
kr4ft3r
18. Oct 2021 · 12:33 UTC
Awesome job man. I too went for a strategy game in an unstable region that I'm familiar with, though it is more light hearted and nowhere near as complex and polished as yours. And I wanted to add a "foreign observer" faction where you mostly watch AI and make small influences (a cross between "watch AI" and your actual gameplay) but that was quite out of scope. You got nothing to kick yourself over btw, despite going for a too ambitious project the amount of gameplay you achieved by the deadline is staggering.

What is refreshing in particular is the amount of code you wrote. I don't mean to hate on game engines, but this approach should be valued more in LD events.

Despite your nice effort to inject tips into the game, it is still hard to just pick up and play, as there is lack of idea of what the general strategy would be. Of course once some effort is put in and shit starts happening I started to get idea, but still it does demand more focus than what usual LD guy who is checking the game out is willing to give. Also it would be nice to see faction names on the map all the time as I'm not great with geography. And the fact that win condition is to gain trust of as many states as possible, it does become a bit tedious work where one has to scatter attention all over the place, at least for me personally as in strategy games I prefer to focus on as few regions as possible.

Despite all that pretty impressive job with camera works and interface. I praise in particular the mouse wheel zooming where the cursor is pointing approach, even some high profile strategy games fail to implement that useful thing.
Blake Mullin
18. Oct 2021 · 16:17 UTC
I'm a huge strategy and 4x fan so I was excited to see this one! I think there's an impressive amount of complexity here and it's a great concept that fits the theme. This is an awesome foundation with lots great ideas, I think you got it to a great spot for the jam. It would be exciting to see what this could become with a little more time for clarity of mechanics, but you should be happy with how much you packed into the timeframe.
Paulsams
19. Oct 2021 · 17:22 UTC
I don't really like games with a bunch of numbers, but you know ... It was a pleasure for me to play your game, because there were a bunch of animations, cool training and you can see that it was interesting for you to do it yourself). Thank you for this game).
LDJam user 236586
20. Oct 2021 · 18:28 UTC
Incredibly impressive for a game jam! I really like the alternate history aspect of it.

Were it developed over a longer period, an tutorial section where maybe you just play in the original 13 colonies, or New England, etc, would help introduce the concepts and how everything connects a little better. As it is now, it's pretty overwhelming when you first load it up.

I feel like this is something you could really sit down and play for a long time. Really well done!