Giruffled by Papaver

Every time the giraffe moves house, she hurts her neck from lifting all those heavy boxes! The doctors insist that fresh air and plenty of vegetables are vital for her recovery, but the urban jungle can be tricky to navigate.
Instructions
Balance your neck and head by moving your body!
- Arrow keys or WASD/ZQSD - control the giraffe's body
J- bite onto a shrubbery to swing. While swinging, your body can pass through floors, lava and platformsK&L- contract/extend your neckSPACE/ENTER- Start game & skip dialogue
| | |
|------|------|
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| Collect all of these before you can finish the level. |
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| Make it home after collecting all the leaves. |
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| These keep your head up - or toss it about. |
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| Swing from these by pressing J. |
Terrain
- Floor: your body can touch this, but not your head.
- Lava: your body and head cannot touch this.
- Platform: your head passes through this, but to your body this is just a floor.
Tools used
Godot, Audacity, InkScape and a Roland piano
Hints
- This is not an easy game! You will need some practice to learn how to balance. Try "feathering" your controls.
- A hint if you get stuck in the first 3 levels: !> In level 3 you might discover that you can jump over your own head!
:clock2: The timer is for all the speed runners among you! Let us know your scores, or how far you got!
:warning: The music seems to stutter in Chrome/Edge. Firefox works fine though! We will see if we can fix the Godot export.
| HTML5 (Firefox for sound) | https://jellenauta.com/games/LudumDare/LD49/ |
| Original URL | https://ldjam.com/events/ludum-dare/49/giruffled |
Ratings
| Overall | 213th | 3.946⭐ | 30🧑⚖️ |
| Fun | 283th | 3.839⭐ | 30🧑⚖️ |
| Innovation | 219th | 3.821⭐ | 30🧑⚖️ |
| Theme | 131th | 4.232⭐ | 30🧑⚖️ |
| Graphics | 531th | 3.839⭐ | 30🧑⚖️ |
| Audio | 467th | 3.537⭐ | 29🧑⚖️ |
| Humor | 119th | 4⭐ | 30🧑⚖️ |
| Mood | 450th | 3.673⭐ | 28🧑⚖️ |
| Given | 17🗳️ | 22🗨️ |
One last note: I always write down honest review, because everybody need that, not just nice craps with some bullshit, but sometime I will appreciate very good games. So if this review insult you, but use it well :) Anyway every game is counting so :)
@iacopo perhaps a "level selection" would have been nice to let people at least see what else is in store for them.
@strange-nebula thanks for beating the game! We normally add a mute button for the music but did not prioritize it this time. :P
@kimberly the neck controls become pretty important in the later levels! At first we had neck controls mapped to S and D, but changed it so that WASD could also be movement. I agree that JKL do feel a bit weird though.
Getting to the goal is incredibly satisfying because the level will instantly end, usually as you're about to hit your head on something. Basically every stage ended with me making a mad dash to the goal to free myself from the pain. Very fun game!
thank you for the fix
@MicheleLeva Thanks for the commend and your feedback! It is indeed very hard. :wink: In the later levels you can slow down a bit during the jump (or even go the other direction) to avoid smashing your head into the steps. :head_bandage:
@jaybaus: Thanks! :smile:
@iacopo Hmm, yes the game is rather punishing. Thanks for the feedback! Maybe we will add a level picker later, so you can have a look at other levels.
@zookatron @jose-bonilla @bunchanurds @skallywags @octopusprime Thanks for your comments! It is a very hard game indeed. Thanks for trying it! Did you discover that you can jump over the head, like rope skipping? :smile:
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1172268556?t=6h36m38s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
Anyway, very cute little game that looks amazingly well put together. The graphics, music and sounds effects (wheeee) all fit together really nicely to give that cute vibe! The physics of it is also very cool and results in some really cool gameplay. I like the take on the theme which is pretty unique without being too abstract.
I usually try and come up with some ideas for improvement/constructive criticism but I can't seem to think of anything for this! It's just so well put together! (Although I might have been able to come up with something later on if I hadn't quit haha) Congrats on a great game!

For anyone interested, I also have a video :). Anyway, well done you two!
https://www.youtube.com/watch?v=mO1f5fxIQSk