Heavy Duty by AcHeHex
Heavy Duty is an action/puzzle platformer where you control Buddy, a hefty construction worker that got himself trapped in an abandoned Mine Shaft.
🚨Important🚨
Jam version has no audio except for one loud blip when picking up crates. If you play the Jam version, please find a way to mute the game window or your computer in general. Post Jam version is identical gameplay wise, but it has music and sound effects without the loud blip from the Jam version.

| Link | http://achehex.itch.io/heavy-duty |
| Original URL | https://ldjam.com/events/ludum-dare/49/heavy-duty |
Ratings
| Overall | 247th | 3.917⭐ | 20🧑⚖️ |
| Fun | 53th | 4.167⭐ | 20🧑⚖️ |
| Innovation | 1174th | 2.889⭐ | 20🧑⚖️ |
| Theme | 1099th | 3.139⭐ | 20🧑⚖️ |
| Graphics | 11th | 4.737⭐ | 21🧑⚖️ |
| Given | 6🗳️ | 8🗨️ |
Out of fairness, I played the JAM version of the game, but honestly the sound wasn't that unbearable. At least with your warning it didn't hurt.
The graphics are great - very thematic, and the way things like the logs wobbled when I walked on them was a really nice touch. Overall, great work, even in spite of the lack of SFX. The gameplay still felt pretty good!
If I had one criticism though, I think the theme of unsuitability was touched on here and there, but I don't know if I'd consider it a main gimmick of the game. Some platforms fall but that's pretty typical of platformers. Maybe if more levels dialed in on that collapsing mine idea. (Maybe it was on the to do list, I dunno)
Also the grab mechanics were a touch finicky for my liking.
But aside from that, really well done!
It feels great to throw the blocks around, but also a little strange that you can't turn around once you've picked up a box.
Otherwise, great entry.
But yeah, overall, and excellent game here.
The only snag I hit was it took me a while to get used to the fact that you can't turn around while carrying a box. For a while I kind of subconsciously felt I must have been doing something wrong and it took me a bit to realize that's how it's designed to work. I think I would have caught on a lot faster (and been more open to it) if you leaned even more into the feeling of carrying a heavy box! Cutting the movement speeed while carrying even more, maybe a more strained animation, and a more noticeably different animation for walking backwards with the box (right now I think his eyes just change direction?). Right now it feels like he's having an easy time carrying the box, which makes me expect he'd be able to turn around with it. But also he IS super buff so he probably IS having an easy time carrying it.... hm...
Anyway thanks for the fun game!!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1172268556?t=7h9m43s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
It feels like the level design must have been a bit more refined, like there’s game mechanics you have implemented but did not have the time to create levels for them. And I didn’t passed the long pit where you have to cross it with a cage. I died too many times.
Still this feels very clean and ready for more levels to be made :ok_hand: