Void Jumper by Platyp
A prototype of a hyper casual endless runner where the player bounces through a world crumbling beneath their feet, gaining score by destroying the world.
Controls: WASD OR CONTROLler.
| Link | https://ryan-donegan.itch.io/void-jump-ld49 |
| Link | https://ryan-donegan.itch.io/void-jump-ld49 |
| Original URL | https://ldjam.com/events/ludum-dare/49/void-jumper |
Ratings
| Overall | 1282th | 3.063⭐ | 34🧑⚖️ |
| Fun | 1300th | 2.844⭐ | 34🧑⚖️ |
| Innovation | 692th | 3.359⭐ | 34🧑⚖️ |
| Theme | 1108th | 3.125⭐ | 34🧑⚖️ |
| Graphics | 960th | 3.375⭐ | 34🧑⚖️ |
| Humor | 1227th | 1.769⭐ | 28🧑⚖️ |
| Mood | 1309th | 2.726⭐ | 33🧑⚖️ |
| Given | 10🗳️ | 11🗨️ |
It starts off a little slower than I feel it should have, maybe a difficulty slider could fix it?
Another issue is that its hard to tell where you're going to land. There is a small shadow underneath the player but a thicker shadow would help a lot.
Great job!
The minimalist isometric art is quite nice, though. Once I knew what I was supposed to be doing it was relaxing and satisfying (especially when I was able to break multiple blocks at once), but not particularly challenging. As others have said, some simple "jump" and "block breaking" sound effects would be nice (nothing complicated, sufficient sounds could be obtained from SFXR or any of its newer derivatives).
It was sometimes hard to judge height visually due to the isometric projection. The shadow is presumable supposed to solve this, but it was very faint and I could barely see it. Making the shadow more visible would help a lot.
Overall, it seems fine for what it is (a prototype), although not something I'd be super interested in in its current state.