Ghosty Game by silentlamb

[raw]
made by silentlamb for LD33 (JAM)
I was late for Compo so here's my jam entry.

Dodge bullets, run to the exit.

Controls: awsd.

Enjoy!


--
For Linux you'll need SFML 2.3.
For Windows, in case you're missing required dlls, run vc_redist.x64.exe (64 bit) or vc_redist.x86.exe (32 bit).

Ratings

Coolness 66% 3
Overall(Jam) 3.00 716
Audio(Jam) 2.41 623
Fun(Jam) 3.11 485
Graphics(Jam) 2.94 734
Innovation(Jam) 2.53 873
Theme(Jam) 2.31 1049

Feedback

Zoglu
25. Aug 2015 路 09:42 UTC
Didn't work on my PC (Windows XP 32-bit), too bad :(
馃帳 silentlamb
25. Aug 2015 路 11:33 UTC
Thank you for letting me know!
Vem
25. Aug 2015 路 16:18 UTC
Doesn't work for me :/
Demetz
25. Aug 2015 路 16:23 UTC
Not working here as well :s ( xp 32 bit )
Rongefilet
25. Aug 2015 路 16:27 UTC
Very fun, goes from "Ah piece of cake !" to "OMG this is f****** hardcore" (I kind of sense like a little Nuclear Throne in the aesthetic). ^^
amras0000
25. Aug 2015 路 17:10 UTC
I'm running Windows 7 64-bit. Getting the following error when I try to run Platofmer.exe:

The program can't start because api-ms-win-crt-runtime-l1-1-0.dll is missing from your computer. Try reinstalling the program to fix this problem.

I hope you get it fixed, the game looks rather cute.
馃帳 silentlamb
25. Aug 2015 路 18:34 UTC
Once more Redistribuables are missing... Next time I'll learn how to cross compile from linux and ignore the VS once for all :/

I'm uploading fixed packages (with proper dlls), but as a fast fix:

https://www.microsoft.com/en-us/download/details.aspx?id=48145
馃帳 silentlamb
25. Aug 2015 路 18:45 UTC
Ok, I've edited links to binaries. I hope this help.
Qaterknan
25. Aug 2015 路 21:24 UTC
I cannot remember the last time I played a evade-only game and this was actually pretty good so thank you! It is a bit buggy though - I got stuck on walls a few times and the teleported/well didn't work once.
Andy Gainey
25. Aug 2015 路 22:31 UTC
Once I realized that all the enemies had the same pattern of sleeping followed by two bursts, I was able to get through pretty easily. But before that point, I was getting frustrated by the almost complete lack of visual/audible hint that an enemy was about to send out a burst. I'd be floating by it and then immediately get hit with no opportunity to react.

Since learning the pattern is the central element to the game, multiple levels could naturally involve enemies with different behaviors and patterns to learn, and also the combination of two or more enemy types whose behaviors interact in curious ways. Make the player have to think about how to adapt to increasingly intricate patterns.

A couple minor glitches were encountered; got stuck on walls sometimes, as was mentioned by someone already. Also once got in a state where I couldn't go through a portal. But after dying, everything was working properly again.

Couldn't tell what the alarm sound was meant to indicate. It would sometimes play when I got hit, but not always. It would also sometimes play when I clearly did not get hit.
raducumiczzz
25. Aug 2015 路 22:44 UTC
i love the transition from very easy to very hard. It's instant almost lol. Great work
Lukbebalduke
25. Aug 2015 路 22:52 UTC
Good graphics and art style, but I felt the audio was a little bit bugged, some times the sfx "did not work".

But overall you did a great job!
cxsquared
25. Aug 2015 路 23:59 UTC
The game was really fun. It got quite intense and hectic in the later levels. The sound effects might have been a bit two overpowering and a little confusing. The level design was really well done though.
馃帳 silentlamb
26. Aug 2015 路 10:07 UTC
Thank you all for the feedback! I really appreciate it!

In case you're curious how the sound was supposed to work:

When the crab is awake and you're inside its area circle of vision (radius is about 50 px I think), it tries to do mind confusion tricks (that's why the sound is played and the screen shake starts). In first version it lowered the health, but then I removed health modifications and kept the sound and screenshake, so the bullet evasion is more difficult when the player inside the crab's area of influence.

There was more ideas on this feature, but I had to cut down almost 70-80% of the planned features as my progress were too slow.

So it seems like I need to work on how to give good feedback to the player for actions taken.
boardtobits
26. Aug 2015 路 22:10 UTC
That noise when you get hit could be toned down, but otherwise a cute little evasion game.
SinclairStrange
27. Aug 2015 路 05:52 UTC
Nice little game you have here. The sound effect were a little loud but other than that it was solid gameplay. It got hectic very quick which I think helped it in it's favor. Overall very nice!
r8berto
28. Aug 2015 路 22:20 UTC
I made it! It was hard. I liked those levels where you don't know where to go
NoWandStudios
30. Aug 2015 路 11:22 UTC
The character is so cute!
Biruts
31. Aug 2015 路 14:21 UTC
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
3CGames
09. Sep 2015 路 18:03 UTC
Nice ghost and bullets. The getting hit sound was a bit piercing.
camthestar
15. Sep 2015 路 00:24 UTC
Pretty good game. The audio was a little bit too much, but nothing major.