Ghosty Game by silentlamb
I was late for Compo so here's my jam entry.
Dodge bullets, run to the exit.
Controls: awsd.
Enjoy!
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For Linux you'll need SFML 2.3.
For Windows, in case you're missing required dlls, run vc_redist.x64.exe (64 bit) or vc_redist.x86.exe (32 bit).
Dodge bullets, run to the exit.
Controls: awsd.
Enjoy!
--
For Linux you'll need SFML 2.3.
For Windows, in case you're missing required dlls, run vc_redist.x64.exe (64 bit) or vc_redist.x86.exe (32 bit).
Ratings
| Coolness | 66% | 3 |
| Overall(Jam) | 3.00 | 716 |
| Audio(Jam) | 2.41 | 623 |
| Fun(Jam) | 3.11 | 485 |
| Graphics(Jam) | 2.94 | 734 |
| Innovation(Jam) | 2.53 | 873 |
| Theme(Jam) | 2.31 | 1049 |
The program can't start because api-ms-win-crt-runtime-l1-1-0.dll is missing from your computer. Try reinstalling the program to fix this problem.
I hope you get it fixed, the game looks rather cute.
I'm uploading fixed packages (with proper dlls), but as a fast fix:
https://www.microsoft.com/en-us/download/details.aspx?id=48145
Since learning the pattern is the central element to the game, multiple levels could naturally involve enemies with different behaviors and patterns to learn, and also the combination of two or more enemy types whose behaviors interact in curious ways. Make the player have to think about how to adapt to increasingly intricate patterns.
A couple minor glitches were encountered; got stuck on walls sometimes, as was mentioned by someone already. Also once got in a state where I couldn't go through a portal. But after dying, everything was working properly again.
Couldn't tell what the alarm sound was meant to indicate. It would sometimes play when I got hit, but not always. It would also sometimes play when I clearly did not get hit.
But overall you did a great job!
In case you're curious how the sound was supposed to work:
When the crab is awake and you're inside its area circle of vision (radius is about 50 px I think), it tries to do mind confusion tricks (that's why the sound is played and the screen shake starts). In first version it lowered the health, but then I removed health modifications and kept the sound and screenshake, so the bullet evasion is more difficult when the player inside the crab's area of influence.
There was more ideas on this feature, but I had to cut down almost 70-80% of the planned features as my progress were too slow.
So it seems like I need to work on how to give good feedback to the player for actions taken.