Robot.EXE stopped working by Glauber

[raw]
made by Glauber for Ludum Dare 49 (JAM)

A rookie student engineer needs to create a Robot for his class, but he procrastinates until the last second and now the robot is buggy but he needs to fake it as if it is working to pass his class.

Since debugging Addressables support took a long time, no in game tutorial is provided. Use the bottom sliders to control your movement speed and jump strength.

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evn
05. Oct 2021 · 02:52 UTC
Nice job!! If I could vote graphics I'd give you a 5. Sorry it took 8 hours to debug :/
MeanSquaredError
05. Oct 2021 · 10:37 UTC
I was confused by what was going on here. Could you explain it to me? I included my testing of it in this video: https://youtu.be/w1x5T88S79s
🎤 Glauber
05. Oct 2021 · 12:19 UTC
@evn : The graphics are by the ever so amazing Kenney, you can get those here https://kenney.nl/assets/bit-platformer-pack

@meansquarederror : Thank you so much for making it into a video! The controls are reversed on purpose, they are related to the 2 sliders you see at the bottom of the screen, they are supposed to be the "fine-tuning" parameters of the robot. The left slider controls the speed, with the middle value being 0 and to the left being negative (which is the starting value, making the controls inverted). The right slider is the jump strength from 0 to max.
MeanSquaredError
06. Oct 2021 · 01:54 UTC
Thanks for explaining that. I've re-reviewed it now that I understand how to play: https://youtu.be/2BX5FKn4KPY