A Healthy Dose of Dungeon by alanxoc3
A Healthy Dose of Dungeon. Made completely from scratch in 72 hours for ludum dare #49. You don't know how you ended up in a dungeon, but you must escape it with nothing but your bare hands. An experience like this could make anyone's mind unstable!
Standard PICO-8 controls (arrows/z/x). Press x to hit enemies. Press z to dodge roll. Use the arrows to move. Every time you hit an enemy, your attacks do more damage and your character is faster. When you take damage you enter into an angry state in which you are super strong and you cannot get hurt. Your character is also invincible while dodge rolling.
There are 6 different medical conditions the character can be diagnosed with at the end of the game. Here is how to get diagnosed with each one:
- unstable - beat the game normally.
- hyperactive - beat the game in under 1 minute.
- healthy - beat the game without killing any enemy (except the boss).
- insane - kill all enemies in the game.
- obsessive - kill all enemies in the game without dying.
- possessed - kill all enemies in the game without dying and beat the game in under 3 minutes.

| latest version on lexaloffle | https://www.lexaloffle.com/bbs/?tid=44877 |
| original submission (not recommended) | https://www.lexaloffle.com/bbs/cart_info.php?cid=ahealthydoseofdungeon-2 |
| latest version on itch | https://alanxoc3.itch.io/a-healthy-dose-of-dungeon |
| Original URL | https://ldjam.com/events/ludum-dare/49/a-healthy-dose-of-dungeon |
Ratings
| Overall | 755th | 3.522⭐ | 25🧑⚖️ |
| Fun | 859th | 3.326⭐ | 25🧑⚖️ |
| Innovation | 1342th | 2.652⭐ | 25🧑⚖️ |
| Theme | 1017th | 3.239⭐ | 25🧑⚖️ |
| Graphics | 523th | 3.848⭐ | 25🧑⚖️ |
| Audio | 549th | 3.435⭐ | 25🧑⚖️ |
| Humor | 1050th | 2.425⭐ | 22🧑⚖️ |
| Mood | 761th | 3.413⭐ | 25🧑⚖️ |
| Given | 22🗳️ | 21🗨️ |
Nice work!
It was a hallucination, so the monsters you fought were actually people. And you are a patient in the hospital. You had to fight your monster self to come back to your senses.
The glowing colors are powerups. Every time you hit something, you get more insane & stronger.
Thanks for playing @tykenn.
EDIT: After some small repent polish updates, people will now talk in that last part. That might help with understanding what happened.
I really appreciate the art style and those tiny organic-looking details like the shimmering red background behind the white contours of the hearts, just all the beautiful touches you've added.
The theme connection, the plot twist at the end — superb. The first time you're playing (or, well, watching) the game you really believe that you're in a dungeon surrounded by enemies, because you have no reason to doubt it. And in that sense your connection with the character is very strong: in the moment of realisation, you and him are *both* stunned to learn the truth. But, well, he's more terrified and you're more *delighted*.
There's a lot of explaining of mechanics the game has to do and doesn't, but I was lucky enough to listen to you explain everything on the stream. I'm sure you'd do that perfectly given the right amount of time.
What I would really like to see in a potential full version of this is probably more challenge: maybe stealth elements, extra-tough monsters, maze-like sections, etc. to make the character's journey through his hallucination a somewhat demanding experience. Introducing stealth would have an effect similar to Dishonored games: if you were clearly given a way to complete the game without killing but chose to kill, in the end it just adds emotional weight.
Overall, awesome!
good luck to you, hope hear about you after some time in a while!
only "bug" i had was when the shooting peeps shot, their bullets could get me through walls, but I'm not sure if this is a feature or a bug. Everything in this game is so well crafted and though out it seems! great job with this one, loved it, the art, sounds, music, The plot! everything! GG.
The visuals and effects were really nice. The end was definitely a challenge! Thanks for the game!
Update: just read that the charging enemies were a late addition. I definitely liked that added challenge!
I kinda got Hotline Miami vibes from this one, both in the gameplay and the narrative. Very cool! I'm glad I was eventually able to beat the boss and see the ending. :sweat_smile:
I like the weird worbly effect used on some of the things.
The fighting is quite understandable, so that is good.
It's really cool that you all managed to add so many endings!
@strega @ratrat44 @mfauzan @eoshadows Thanks for the playing!
I love this storytelling.
You use PICO-8 very well!!
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