RunTime Psychosis by Rydog204

[raw]
made by Rydog204 for Ludum Dare 49 (JAM)

Explore the cursed mindscape of a game developer whose progressively lost his sanity through his toils in a game jam. Use stealth, your glorious headbutt, and the very glitches of this crumbling reality to make it past the guards so you might escape this nightmare.

RunTimePsychosisScreenShot4.png

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Controls:

-Run : (PC: A, D), (Controller: left thumb stick)

-Jump : (PC: SPACE), (Controller: bottom button)

-Attack : (PC: LMB), (Controller: left button)

-Hide : (PC: E), (Controller: right button)

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Download Instructions: 1. Download the link 2. Extract all files 3. Run the Runtime Psychosis file (red thumbnail)

RunTimePsychosisScreenShot3.png

Ratings

Graphics 295th 4.125⭐ 14🧑‍⚖️
Given 13🗳️ 13🗨️

Feedback

Jesper Fyhr Knudsen
05. Oct 2021 · 15:25 UTC
Link doesn't work :(
Mejzlosh
05. Oct 2021 · 16:13 UTC
yep, nothing there :/
Wakka2
05. Oct 2021 · 16:39 UTC
link is broken indeed =(
🎤 Rydog204
05. Oct 2021 · 22:59 UTC
Sorry about that! Thanks for the comments, the link should be working now :)
IanTheBee
06. Oct 2021 · 00:03 UTC
Cool game! I like the idea of someone losing his mind, becoming "unstable" and running around headbutting people. The art is really nice, and the music is too! Good job!
Lucas Cancio
06. Oct 2021 · 04:51 UTC
Great game! The headbutt attack is super satisfying. Good ambience too. Bravo!
rmenke
07. Oct 2021 · 03:48 UTC
Holy cow this is incredible 🤯. Can't believe this was done in 72 hours. It's going to haunt my nightmares in the best way possible. Well done!
Joeriri
07. Oct 2021 · 11:14 UTC
I did a civilized ragequit when I died in the second level, because having to replay the entire thing everytime I die was too much after 4 tries. Would have loved a checkpoint at the start of each level. I loved the atmosphere you set up! Great art and amazing cool glitch vfx! The character was a little floaty to control but sneaking up on guards was suspenseful each time.
Ravenmages
07. Oct 2021 · 21:19 UTC
I really, really like your art style. What did you use to develop them?
🎤 Rydog204
07. Oct 2021 · 22:38 UTC
@ravenmages Hey, thanks a lot! We used Unity as the base game engine, and I used photoshop and Krita to make art assets and animations respectively(although only one of the two is really necessary). If you have any other question let me know, I'd be happy to answer!
LDJam user 250825
08. Oct 2021 · 01:22 UTC
I really like the art style and animation and the headbutt must be one of the _crunchiest_ attacks I've had the pleasure of using :D Really wish there was more checkpoints as exactly like @joeriri after dying in the second level my sanity couldn't take replaying the beginning (which took me far more than 4 tries.. :D)
holbinski
08. Oct 2021 · 01:29 UTC
Love the vibe! Sound design is satisfying, music sets the mood, but I had a pretty big bug that made it so I couldn't hide. Tried the game on controller and mouse and keyboard, and couldn't get it to work after giving it a good 5 runs or so. Otherwise it looks, sounds, and feels good! Not bad for 72 hours :)

P.S. The environmental detail that shows you how to hide was a nice touch! If there's something I'm missing, or if it's a bug causing the issue, lemme know and I'll give the game another go
Nahuelito
08. Oct 2021 · 04:32 UTC
This is amazing, congrats! The visuals are really cool, the droning music works very well and the game is honestly and properly fun. The only pet peeve I have is that the enemies don't really telegraph their movement/rotation.
Very well done!
Nicolas Cancio
09. Oct 2021 · 01:54 UTC
@holbinski I believe the controls should work on all ends now. Hope you get to enjoy the game with all its features.
ChillerTyp
10. Oct 2021 · 16:28 UTC
Interesting graphics...
LDJam user 269293
10. Oct 2021 · 21:13 UTC
Setting and mood in this game great! Looks kinda like knock knock game
Astramorae
12. Oct 2021 · 19:47 UTC
I've tried to reach second level but sound is too loud. And if you press ESC (I don't know why) the game closes. What about visual style? It's great, really. It was the best part of the game for me because gameplay is so irresponsive. I can see idea that you're psycho and all this stuff but for me - fo player - it doesn't work. I can see nothing because of screen space (this thing makes some pain when you meet doctors), and character responds after second or two after I press a button. So, graphics is really good but gameplay.
pndaa
14. Oct 2021 · 08:26 UTC
I really enjoy the challenge. I've tried multiple times but I ragequit after breaking the matrix. I killed 3 men then had to jump on the next floor without seeing if there is anyone waiting. And I fall just in front of someone :(.

The drawings are great. The sounds and musics are fitting perfectly.

You could maybe speed up a little the walking animation to fit with the character speed.
Good job !
avareii
14. Oct 2021 · 11:22 UTC
I enjoyed the animation and the colour palette. I've always been in awe of smooth hand-drawn animations that don't rely on pixel alignment - it's a skill I just don't have, and it's always cool to see.
arron-fowler
17. Oct 2021 · 18:58 UTC
I will start my stream about 9pm Uk time. Hope to see you there. https://www.twitch.tv/thesoulselector
SleepyStudios
19. Oct 2021 · 19:50 UTC
Super creepy - kind of reminded me of Lone Survivor a bit. Really liked the intro cutscene and the smooth transition into the gameplay. In terms of gameplay I liked the stealth aspects but it was pretty frustrating to get sent all the way back to the beginning when you lost. Nice work!
Nicolas Cancio
20. Oct 2021 · 06:59 UTC
@sleepystudios We thought the head banging in the intro cutscene was representative of the frustration of losing and being sent to the start and it fit well with the theme of mental instability. Glad you liked it!