Out of Breath by raptor851

Short puzzle adventure game about trying to survive on a damaged ship. Race against the ticking clock to solve the puzzles, retrieve the keycards, and get that sweet sweet O2.
As this is a ludum dare entry, it's extremely simple and short, default controls are
- Z - Switch item (only for visual/informational purposes, items don't need to be selected to be used)
- X - Use Item/Interact
- Arrow Keys - Move
Game controllers "Might" work but time ran out before they could be fully tested, YMMV
Unfortunately due to outside issues we ran out of time for a cleanup pass on the artwork and many of the hitboxes/hotspots were fairly rushed, I'm fairly sure I tested them all so everything should work but if something looks inspect-able but it's not working try turning or moving slightly, you may be right outside the hitbox.
Dev Team - @neeki - Art/Sound - @raptor851 - Programming/Sound
All assets produced by our team, with the following exceptions. - https://freesound.org/search/?q=434161 - https://freesound.org/search/?q=517883 - https://freesound.org/search/?q=568860
Ratings
| Overall | 876th | 3.395⭐ | 45🧑⚖️ |
| Fun | 1091th | 2.977⭐ | 45🧑⚖️ |
| Innovation | 847th | 3.155⭐ | 44🧑⚖️ |
| Theme | 820th | 3.547⭐ | 45🧑⚖️ |
| Graphics | 287th | 4.144⭐ | 47🧑⚖️ |
| Humor | 969th | 2.473⭐ | 39🧑⚖️ |
| Mood | 539th | 3.625⭐ | 46🧑⚖️ |
| Given | 42🗳️ | 66🗨️ |
Going through the VoDs now, so the highlight will be up later today!
There is actually somewhat of a "hidden" feature, tilde (~) brings up the command console, dialog is executed via command so you can read all of them in there. It's mostly all flavor text though, so you didn't really miss anything! It was mostly used when developing the rooms but i left it turned on in the release. You can actually 100% break the game with this too though as you can execute any script in the game at any point without restriction.
I meant to replace the font as well with the bold version without seraphs, made the text a little hard to read on some screens. Wouldn't be a jam though if we didn't all have regrets about the stuff we ran out of time on!
The dead person was another holdover from the original, the room above it that's not accessible (as it wasn't completed) originally was tied to the kitchen for that puzzle. (This is why there's red doors to, i closed off everything not complete and marked the doors as broken, figured at least with them there "broken" it would feel more like you were on something larger but just damaged)
It took me three tries to "win". As mentioned above, there were a few times I walked into a room and immediately popped back out due to how the subsequent door was placed.
I liked the hand-drawn art, including the parts that looked partially erased to give that "hand of the artist" kind of feel. The dimming as your O2 gets lower was a nice touch. The combination puzzle is one of those that I imagine many of my fellow Americans getting stuck on. B-)
not much I can really do about that,unfortunately,I would have to have had time to make an options menu for volume controls to support multiple browsers, it does seem to work best in firefox though which is what I tested the webassembly version on, i do suggest the download versions for the best experience, the web version is just for convenience (as many people don't like downloading)
I played it twice but got stuck. I opened the toilet door at the end of my first playthrough, but don't know what I did in order to do so. During my second playthrough I couldn't figure out what I had done to open it. It mentions oil, but I don't think I ever found any.
I dig the art style, it's a cool hand drawn vibe. I wish you had a walkthrough, then I would've given it a third go with my hand held so I could complete it.
I struggled a bit with the puzzles, sometimes because I pressed X too many times and picked up something without reading the text in time.
It was also a bit disorientating, I think you could keep the separate floors a bit more visually distinct.
Nonetheless, I think it's neat little game!
Played the game on not-full screen. Great job with the mood! I like the graphics as well, I was about to suggest some background music but now I read there actually is one.
I think the controls where a bit finicky (at least on the web version).
If you plan on working on a post-ludum dare version, I would suggest you to implement a point-n-click kind of controls (mouse only).
That said, I see that there were a lot of work in your entry. Good job.