Night Frights by TheInkSkeleton
I'm afraid. These horrible monsters are coming to kill me. Help me, please.

In this short horror experience, you'll become a small child whose worst nightmares have come to life.
To help him, you'll have to look around and avoid the monsters, while also avoiding falling asleep. Will you be able to make it through the night?

Controls are in game, but you'll only need a mouse.
It is recommended you play in fullscreen, with sound on, and if possible, in dark, for best experience.
I hope you enjoy this game! 😊

(Made in 72h by TheInkSkeleton for Ludum Dare 50 - Delay the inevitable)
Ratings
| Overall | 671th | 3.545⭐ | 24🧑⚖️ |
| Fun | 684th | 3.386⭐ | 24🧑⚖️ |
| Innovation | 751th | 3.25⭐ | 24🧑⚖️ |
| Theme | 1015th | 3.364⭐ | 24🧑⚖️ |
| Graphics | 720th | 3.614⭐ | 24🧑⚖️ |
| Audio | 208th | 3.886⭐ | 24🧑⚖️ |
| Humor | 714th | 2.895⭐ | 21🧑⚖️ |
| Mood | 61th | 4.273⭐ | 24🧑⚖️ |
| Given | 16🗳️ | 23🗨️ |
I kind of interpreted the response to the theme you chose to be "your nightmares come to life will inevitably kill you in the end, no matter what. But try to live for as many nights as you can."
The monsters being scribbled drawings was simple, but still pretty creepy. The graphics, audio, and gameplay were all really good and well made, and the whole experience just felt nicely scary. I like how there was different things you had to do to get different monsters to go away, and even the instructions on how to do so felt scary in a good way. It felt almost like a jump scare when I turned on the lights and there was the drawings of the monsters on the wall - I particularly had that "oh no" feeling when I saw the spider drawing. I have no complaints. This was a fantastic entry to the jam, well done!
Really well done visuals and audio. I appreciate the stylised tutorial (although some text disappeared before I finished reading). The limited ability to look around really sells the atmosphere! Even in a brightly lit room, playing on speakers and a small screen, the jumpscare got me good. Played the Web build on Steam Deck, using trackpad, and it worked perfectly.
You did a great job setting up the mood. Great submission!
Maybe the texts could have "dismiss buttons," and then you could have a "paused" game state at the beginning to look around, read everything, and get your bearings before clicking "unpause" and starting the night.
Aside from those minor details though, great work. Horror ambiance is perfect, as well as the jump scares!
@eoshadows : The interpretation of the theme was supposed to be that its inevitable to fall asleep, but I may like your interpretation even more. I'm happy you liked the monsters :)
@outfrost : It's great to know that it's scary even like that! And also thanks for testing it on the steam deck, I didn't think it would work.
@tompudding : Thanks for the feedback! I was kind of aiming for that feeling, so it's good to know I achieved it. I agree that there should be a way to get help, but I wasn't sure how to do it, and since I didn't have much time, i left it out.
@robonaut121 : Yeah, I think that's what I wanted, to make the player panic a bit, having to move quickly to avoid the monsters. There is a way to know if something has appeared, with three different sounds, but maybe they weren't noticeable enough.
@milq : I didn't think someone would play this under the sun, so I didn't add a way to control brightness (though I did think about it). I'll keep it in mind. Thanks!
@saintchristopher777 : Thank you! Yeah, I'm happy you can tell the FNAF inspiration, I had spent some time with it recently so it influenced me. I agree with you, there should be a way to interact more with the tutorial (making it pause, longer, dismissing...) and a pause menu, so maybe an updated version??
everyone else: Thanks so much for your feedback! I'm really glad you find the game scary, and that the mood and atmosphere is great. I agree that the tutorial has some issues, but it was the last thing I did since I wanted to teach how to play in-game instead of writing things on the game's page. I'll try to keep it up!
The wait is over! And by the way whyyy a horror game? Lol
This game had me on the edge of my seat over and over. You did a great job adding in all of your elements together to make this game an experience.
I see other people mentioned the tutorial so I'll leave it at that.
Very dark and disturbing game 🏃♂️💨
I personally think the monsters should have been 3D models, I thought at first that the drawings would be sketches of what they looked like which symbolically, that works very well like the person you play as has scared themselves by keeping monster pictures on the wall so is always scared they are coming, but for me it kind of broke away from the horror-feel to it... don't get me wrong this is a minor thing because I was still absolutely terrified playing this the entire time! Overall though this is probably the best mood-game I've played so far, I even like the text style as well!
The text could have maybe stayed on the screen a bit longer, like a click to continue thing because I felt as though I didn't always have enough time reading them. Maybe the action for looking under the bed and pulling up the covers could have been reversed as well, so down for looking under and up for pulling the covers over you? These are both very tiny nitpicks, because this is such a well made game overall with a very high amount of polish!
Overall, the audio was amazing and so were the graphics and the mood of the game was incredibly well made as well. This is an incredible jam entry that I had a lot of fun playing!