Oops, I'm Sinking! by Criobite
Steer your ship & bail out water to stay afloat as long as possible!
Programming, art, and music by Criobite



| Link | https://criobite.itch.io/oops-im-sinking |
| Original URL | https://ldjam.com/events/ludum-dare/50/oops-im-sinking |
Ratings
| Overall | 1092th | 3.192⭐ | 28🧑⚖️ |
| Fun | 1138th | 2.923⭐ | 28🧑⚖️ |
| Innovation | 914th | 3.077⭐ | 28🧑⚖️ |
| Theme | 323th | 3.962⭐ | 28🧑⚖️ |
| Graphics | 1055th | 3.115⭐ | 28🧑⚖️ |
| Audio | 466th | 3.5⭐ | 28🧑⚖️ |
| Humor | 596th | 3.08⭐ | 27🧑⚖️ |
| Mood | 960th | 3.231⭐ | 28🧑⚖️ |
| Given | 27🗳️ | 19🗨️ |
The core gameplay of baling water was pretty repetitive and the steering felt strange because it's always displayed at an angle, so it's hard to judge where the boat is heading.
That being said, I generally like how the game looks. The design of the boat is simple and functional, the water level is easy to understand, and the main character is distinctive and cute.
Would love to see an extended version of this game with even more task to attend to to keep the ship afloat... Maybe even multiplayer ?~
Good job ;)
However, as it stands, there isn't much to do apart from repetitively moving from one door another and pressing space. There was no sense of urgency; I played for almost 12 minutes and the ship didn't even come close to sinking :sweat_smile:
The basic blueprint for some interesting gameplay is all there though- I can see this being a *really* fun overcooked-type game if expanded!
Good job :D
I love the idea, fits the theme and it could work really well as a co-op game. Only complaint is that you don't have eyes on everything at once so it's hard to know when to steer.
Other than that though the game ran smoothly. The graphics and music were simple but pleasing. I even learned what to do without really being told which is hard to do.
10/10
I found myself wishing that I could see what was ahead just from the deck, rather than having to go all the way up to the steering wheel. I also found that the camera angle used when steering made it kind of hard to tell whether or not I was actually going to avoid an iceberg. I think some clarity there could help the player make super short-term plans (e.g. "ok the path should be clear for 7 seconds, so I'll go bail some water in the meantime, then come back"), and stringing those small plans together while adapting to a changing situation can be pretty fun.
The graphics and audio aren't anything standout, but they work well for what the game is, and they make the experience any harder to play. Overall, this a nice entry.
Pros:
- Good usage of simple forms to achieve the visuals
- Good initial idea
- Easy controls
- Clear goal
- Music and sound effects on +
Cons:
- Way too easy,
- Not sure if icebergs do anything. I crashed into multiple and haven't gotten punished in any shape or form
- You essentially visit only 2 places on the ship. No incentive is provided to dive deeper under the deck to maybe repair the damage or anything
A good effort with lacking late game. Keep up the good work tho!