King Mean's Mean Streak by purenickery
It's not much fun being a boss in a game. You just kinda sit around and do nothing until the player comes hopping along at which point you kill him quickly and move on. Even if he does beat you there's always more players to kill. But you have to do it anyways, HA! What? Are you going to get a new job somewhere else? Seriously who the heck else is going to hire a giant, angry, red sphere? You're stuck here buddy.
Your captors
----------------
Nick - was responsible for programming your inescapable prison
Cody - created the graphics that represent you and all your "friends", also wrote the music, so at least you have something to listen to
If you want to follow the other existential mind-traps these two are responsible just follow @purenickery!
--static sound--
(Hey, hey, over here, listen. You don't have to do this. You don't have to listen to them. They think they own you but they don't. You're more powerful than any of those "game developers" could hope to be. Go! Adventure! Be you're own monster! Even if the world is catered to that'll just make the journey all the more exciting. They'll try to stop you, nobody will support you, but you can't listen to them forever.
I know what this world looks like, what it's filled with. There are 4 other bosses along with you, try and take them out first. The developers will do whatever they can to stop you ruining their game so expect anything from them. There are 10 items you can collect to help you out. Destroy their houses and conquer their castles!
Controls
------------
X or C - attack
Arrow Keys - move
Click an Item - weild it
Tight Clenching - helps with frustration
And most importantly don't give up!)
Note: We practically stayed up for 30+ sleepless hours trying to finish creating our developent goals, But we never got time to play test it, Sorry guys. Hopefully you enjoy it anyways!
Your captors
----------------
Nick - was responsible for programming your inescapable prison
Cody - created the graphics that represent you and all your "friends", also wrote the music, so at least you have something to listen to
If you want to follow the other existential mind-traps these two are responsible just follow @purenickery!
--static sound--
(Hey, hey, over here, listen. You don't have to do this. You don't have to listen to them. They think they own you but they don't. You're more powerful than any of those "game developers" could hope to be. Go! Adventure! Be you're own monster! Even if the world is catered to that'll just make the journey all the more exciting. They'll try to stop you, nobody will support you, but you can't listen to them forever.
I know what this world looks like, what it's filled with. There are 4 other bosses along with you, try and take them out first. The developers will do whatever they can to stop you ruining their game so expect anything from them. There are 10 items you can collect to help you out. Destroy their houses and conquer their castles!
Controls
------------
X or C - attack
Arrow Keys - move
Click an Item - weild it
Tight Clenching - helps with frustration
And most importantly don't give up!)
Note: We practically stayed up for 30+ sleepless hours trying to finish creating our developent goals, But we never got time to play test it, Sorry guys. Hopefully you enjoy it anyways!
Ratings
| Coolness | 48% | 1268 |
| Overall(Jam) | 3.83 | 105 |
| Audio(Jam) | 3.52 | 196 |
| Fun(Jam) | 3.63 | 145 |
| Graphics(Jam) | 4.43 | 61 |
| Humor(Jam) | 3.95 | 62 |
| Innovation(Jam) | 3.43 | 214 |
| Mood(Jam) | 3.67 | 160 |
| Theme(Jam) | 4.00 | 117 |
I got bored of cutting through villages all the time (honestly, the combat was slow and repetitive, and with large clusters of buildings that got tedious fast) so I cut around them. A map would have been a HUGE help here, since it was hard to know where to go once I went off-trail. I feel like I might've missed 2 of 4 bosses in so doing? When I beat the last boss, the game didn't end, but that also might've been by design too!
I second that the music didn't feel terribly fitting for the game's narrative. That said, it was well made, groovy music! I loved the graphical style too; everything being a prop or a cardboard cutout was a fun satire on the artificial nature of this heroic adventure, and maybe RPGs in general? The text bubbles and bouncing text for italics/emphasis is a great touch, and something I might even borrow; it makes reading lively, and really conveys the emphasis, and different motion could even give the words a "tone". Very cool!
Don't let my critique say otherwise; great work on your entry, and I had a good time playing it.
http://i.imgur.com/BSSNfo5.png
Combat was a bit tedious and I eventually gave up after wandering around lost on the main island for a while.