THEMARUNGA by Trexxak
The Man in the Moon ##
Welcome to the End! ###

Congratulations! You were 'chosen' to be prime witness of the ancient demon THEMARUNGA's awakening - and he loves his games just as much as you do yours! Don't disappoint him.

Save Your World!
Find out how to truly win or go for some high scores to brag against others!

Featuring 'Voice Acting' and a Very, Very Long Intro Scene
Sit back as the awkwardly timed intermissions play out and ponder where I may have had to cut something out or just wasn't able to get to flesh out that part!

Gameplay & Controls:
Defend your planet against the purple comets using the platform to send them back home! (think Pong).
Find out what the star pickups do yourself (or don't, no pressure...)!
- Platform: WASD (W+S only in the final level)
- Jumper: Arrow-Keys
- N to toggle fullscreen
- M to toggle mute
- ESC to toggle pause
| Web, Windows and Linux! | https://trexxak.itch.io/themarunga |
| Original URL | https://ldjam.com/events/ludum-dare/50/themarunga |
Ratings
| Overall | 1368th | 2.632⭐ | 55🧑⚖️ |
| Fun | 1339th | 2.462⭐ | 55🧑⚖️ |
| Innovation | 1051th | 2.896⭐ | 55🧑⚖️ |
| Theme | 1344th | 2.667⭐ | 53🧑⚖️ |
| Graphics | 1224th | 2.623⭐ | 55🧑⚖️ |
| Audio | 875th | 2.712⭐ | 54🧑⚖️ |
| Humor | 657th | 2.98⭐ | 53🧑⚖️ |
| Mood | 1107th | 3.058⭐ | 54🧑⚖️ |
| Given | 53🗳️ | 88🗨️ |
Feedback: the gameplay is very fast, especially on the low levels when you're also expected to multitask. I appreciate the recorded narration, it adds to the general mood.
I had the following errors logged to the console:
```
Godot Engine v3.4.4.stable.official.419e713a2 - https://godotengine.org
index.js:9 [Deprecation] The ScriptProcessorNode is deprecated. Use AudioWorkletNode instead. (https://bit.ly/audio-worklet)
create @ index.js:9
index.js:9 getGamepad will now require a Permission Policy. Please update your application accordingly. For more information see https://github.com/w3c/gamepad/pull/112
get_pads @ index.js:9
index.js:347 OpenGL ES 2.0 Renderer: WebKit WebGL
index.js:347 OpenGL ES Batching: ON
index.js:347
index.js:9 WebGL: INVALID_ENUM: bindTexture: invalid target
_glBindTexture @ index.js:9
5WebGL: INVALID_ENUM: texParameter: invalid texture target
```
A tutorial explaining the mechanics would be a great addition.
The sounds are ok but some variatons are needed to not become boring
Even though, good entry. If you polish a bit you´ll have a very decent game
Keep it up!
I really enjoyed the presentation and wanted to get to the end, but the gameplay was way too hard and seemed unfair. The jump was too slow and floaty, but also not high enough and the meteor things moved way too fast. It seemed impossible to survive.
Also another issue is that the graphics are way too dark. I didn't even see the play button when I loaded up the game for a while because of how dark it was. I did like the colors but they needed to be just a little bit brighter
Overall definitely one of the more unique and interesting jam submissions I've played so far. I love when jammers do full voice acting!
The animation of THEMARUNGA is also very good, I think. The different faces moving around, with the hand gestures, works really well.
Additionally, it's super fun to tie the story into Ludum Dare directly. I think it would have been really cool if the game had asked for your Ludum Dare username and then, like, grabbed the title card of your game and used it as a sprite (or destroyed it, or whatever would have been most appropriate). That would be a great way to extend the meta nature of the game farther.
The gameplay itself seems quite finicky to me. A lot of this is of course because the combination of mechanics is simply very hard to control, which seems to fit a game with a demon, but some of it is just finicky controls and physics interactions. The game description says there is a way to "truly win"--if truly winning requires mastering the game mechanics, I am almost certainly not going to truly win. :sweat_smile:
I did try collecting 0 stars so that I scored 0 total lost souls... perhaps that is a victory of some sort? I think the stars are actually a really clever mechanic because any player is almost guaranteed to grab one on their first playthrough either by accident or intentionally. But of course, because they are a multiplier, a x0 multiplier is also possible, which is just really cool.
Overall I really like the narrative aspects of the game, and the character of THEMARUNGA; the one primary change I would prefer is snappier controls for the gameplay.
As always, I love how unique your games always feel. :slight_smile: Your personality really shines through with each new entry. Keep up the good work!