Watch Your Step by Rhanzoc

[raw]
made by Rhanzoc for Ludum Dare 50 (JAM)

Race against the clock and reach the bottom of the tower! This task might seem easy, but there is a little catch ... the tower starts tumbling down!

Ratings

Overall 1322th 2.806⭐ 20🧑‍⚖️
Fun 1206th 2.833⭐ 20🧑‍⚖️
Innovation 930th 3.056⭐ 20🧑‍⚖️
Theme 1257th 2.972⭐ 20🧑‍⚖️
Graphics 1249th 2.472⭐ 20🧑‍⚖️
Mood 1306th 2.528⭐ 20🧑‍⚖️
Given 26🗳️ 5🗨️

Feedback

fatPenguin
09. Apr 2022 · 13:40 UTC
Nice and short game :)
Camera controls would have been nice but besides that the controls were solid.
theheheo
09. Apr 2022 · 13:55 UTC
Cool! Died alot but had fun :D
Anna Constable
09. Apr 2022 · 20:44 UTC
As mentioned by another person some camera controls would have been handy, but having said that this was a cool game! Both relaxing and stressful somehow? Never made it to the bottom :P
Noiyy
10. Apr 2022 · 10:44 UTC
I agree, camera control is needed, as I sometimes didn't know where to go, since falling a little means loss. I also had no idea what those blue blocks did at first. Perhaps, a timer could be made for falling, where first 2 seconds would be falling slowly, and beyond that would be loss with faster falling, to help differentiate between it. Even a little screen shake when disappearing blocks are really close :smile:
Knatt
17. Apr 2022 · 16:37 UTC
Good entry. I got near the bottom and clipped through a floor piece right at the end so I decided that was enough. It was frustrating not being able to control the camera as others mentioned.
DieAnto
18. Apr 2022 · 00:51 UTC
This game is kind of fun, although it is a little unclear what tiles can be stepped on, some shadow on the surface of the tiles would have helped a little with that, as all of them look exactly the same no matter the height of each one.
I liked the idea overall, thank you (:
Alphish
19. Apr 2022 · 16:42 UTC
"G O O D E N O U G H"
Best ending message ever.

I enjoyed it quite a bit, though it was really tricky to see where should I go next - maybe camera could be placed better, or the player could be given an ability to move it around (e.g. by moving mouse). Another thing - rather than F1 to restart, I'd prefer something like R instead (or just good ol' "press any key"). Having the tiles become gradually darker the further down they are was a helpful touch.

The entry could use some visual polish - though the zoom-out at the end was *really* nice. Also, any audio at all, like e.g. a clock sound when you press the button to temporarily stop the disappearance of tiles (or at least that's what I think it is). The entry was enjoyable still. ^^