Scarecrow Swarm by Zackary Bazzle

[raw]
made by Zackary Bazzle for Ludum Dare 50 (EXTRA)

In this king of the hill type fighting game play as Clyde, a masked protagonist who intimidates his victims with a scarecrow mask. Knockdown light posts, to pick up crows that will help aid you in combat and gather a swarm. Fight mobs to delay the inevitable.... your death.

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Ratings

Given 2🗳️ 0🗨️

Feedback

🎤 Zackary Bazzle
10. Apr 2022 · 17:58 UTC
For all those giving feedback it would be awesome if you could send your time to see how far you got! My record is 6.50
RollyRollin
10. Apr 2022 · 21:07 UTC
I got to about 6 minutes. The fps on it is kinda low, I would play it longer if I had time. Good game.
ReyGis
10. Apr 2022 · 22:18 UTC
Well i did test the game and it was really great, just i think the "drug" effect was a bit too much. But i liked how it worked so far.
SnowyCocoon
11. Apr 2022 · 19:50 UTC
Quite a good game. Good job :). The biggest problem was the mouse that was not locked on the html5 version of the game. G
🎤 Zackary Bazzle
14. Apr 2022 · 12:02 UTC
@reygis @rollyrollin @snowycocoon thanks so much for the feedback! I definitely think there was some improvements to be made, I'll try to make note of it for next time.
mactinite
15. Apr 2022 · 21:55 UTC
Cool 3D brawler! The animations and 3D models look great. The motion blur is definitely too much, it made me nauseous. As others have mentioned locking the cursor would help with playability as well. I couldn't make it too far unfortunately since it was making me feel sick.
That said, there is definitely lots of potential here, nice work!
theheheo
15. Apr 2022 · 22:02 UTC
First of all, very nice visually, the artstyle look great:D I think the combat could use some improvements in feedback and general feel but I know that melee combat is no easy task, especially for gamejam. Overall great job! Hope you had a fun jam :D
ollie_d
15. Apr 2022 · 22:34 UTC
Getting some serious performance issues when there are multiple enemies on the screen
TheMentalSheep
16. Apr 2022 · 00:02 UTC
A few performance issues but overall a great game , it was fun. I felt like the post processing was a little over the top especially with the motion blur. Over all fun and kept with the theme Great job!
Jacinto Mba
16. Apr 2022 · 01:45 UTC
I found the camera movement a bit uncomfortable, but I did like the models and animations... I think it has potential to become a great game. Nice job, and I hope you get more ratings!
🎤 Zackary Bazzle
16. Apr 2022 · 12:17 UTC
@mactinite @theheheo @ollie-d @thementalsheep @jacinto-mba Thankyou for your feedback! I agree I didn't do much for framerate optimization and right before I released the game I decided to bump up the post processing which probably wasn't a great idea. But thanks for playing and the valuable critic!
AutoGibbon
16. Apr 2022 · 18:43 UTC
This game is insane and confusing.
salyon
17. Apr 2022 · 15:27 UTC
Fun game, easy to get in and play, with good visuals, specially for a jam ^^
saintchristopher777
17. Apr 2022 · 16:25 UTC
Graphics and animations are well done. I didn't really have fun with it though, for a few reasons. (played HTML5 version, btw)

1. Whatever the "crow" mechanic was, it didn't work for me. Pressing Q did nothing, whether near a pole with a crow or not.

2. The punch animation seems way too slow and hard to connect. Even when I did connect with it (many times in a row) the target never went down. As near as I can tell from my playing, it did zero damage.

3. Relatedly, the game would often bug out and clicking wouldn't even trigger the attack. At least the roll always worked though.

Hard to say how widespread those issues are though. Could be just an unfortunate mix of my particular PC hardware and itch.io's WebGL? ¯\_(ツ)_/¯

So, I'd say it has promise, but needs a lot of work. As I mentioned, visuals are great!
🎤 Zackary Bazzle
17. Apr 2022 · 18:28 UTC
@saintchristopher777 I greatly appreciate the detailed feedback. As far as the issues you mention, the first is that you have to punch and knockdown the light post and then the crows fall and you get them, I probably should've explained that a little better. The hitboxes could've been readjusted, and the punching wasn't great as I made him stop running in order to punch. As far as the bugging and low fps that is probably as a result of no html optimization. I don't really know much about Unity's HTML Build, and I've only built a game once before for HTML and it worked out fine... this was a significantly bigger project though and I didn't account for it. In the future I'll definitely do more research on html and android builds to improve framerate and lower possible glitches and bugging/
LDJam user 234120
18. Apr 2022 · 10:53 UTC
Pretty fun beat'em up gameplay! I liked how snappy the roll felt and the distance and speed it moved you felt about perfect. Hits also felt appropriately juicy! And I liked the art direction for the characters in game, especially Clyde.

Mechanically I think a bit more in game direction is needed though. I didn't realize the crows were a mechanic until I read the comments, and some guiding text to lead you to try it would have been good. I also felt the mouse sensitivity was a touch high at times.

Overall its rough but a very impressive solo feat!