Dilley and the Sacred Stones by Frogravity
You play as the supervillain Dilley.

He has a new nefarious plan.

This is a rhythm space-ship shooter: you need to destroy enemies on the beat in order to attract the worm-eating planet.
I'm sure you'll understand once you see the cutscenes.
Tools
- Unity
- Blender
- RealworldPaint
- BeepBox
- Audacity
Ratings
| Overall | 68th | 3.929⭐ | 23🧑⚖️ |
| Fun | 263th | 3.452⭐ | 23🧑⚖️ |
| Innovation | 150th | 3.675⭐ | 22🧑⚖️ |
| Theme | 243th | 3.75⭐ | 22🧑⚖️ |
| Graphics | 187th | 3.762⭐ | 23🧑⚖️ |
| Audio | 28th | 4.048⭐ | 23🧑⚖️ |
| Humor | 20th | 4.275⭐ | 22🧑⚖️ |
| Mood | 54th | 3.905⭐ | 23🧑⚖️ |
| Given | 22🗳️ | 25🗨️ |
"I am bob, you will be bob. Fighting is useless" -Bob
@noobhereo - Thank you! Glad you liked the ending - it was a last-minute addition!
@wonz - Thank you! I'm happy you liked the cutscenes and models! I couldn't figure out a way to properly explain the gameplay, but at least you figured it out eventually.
I appreciate that you took the time to subtitle the voice work on the cutscenes.
@markymark - Thank you!
@cagibi - Thanks!
As far as the game mechanic, its actually quite clever to combine a rhythm game with a shooter, but i think there are some problems that arise since the movement of the ships youre trying to shoot is not synchronized with the music. I think with a bit more attention and tweaking you could really make it work though.
Nice work!
@jupiter-hadley - Thank you for playing it! I'm happy you liked the triangle robot - they were fun to voice!
@josh-bothun - Thank you! I'm glad you liked the animations & cutscenes - they took a lot of work indeed. You're right about the ship's movement - I don't know how to synchronize it without it seeming too robotic, though...
@unfinished - Thank you! I'll take too easy over too hard any day :) Taking damage only delays you (reduces your rhythm meter) since that's the theme, but I should've probably communicated that better.
the nature of the fight feels also like star fox 64, which is also a good reference to have in a game, not sure if that was on purpose but you nailed it :clap:
@diego-escalante - Thank you! I'm glad you liked the cutscenes so much! Yes, it's a very reference heavy game, for better and worse.
@velvetlobster - Thanks! I've actually never played Donkey Kong 64, although Star Fox 64 was indeed the main inspiration for the gameplay sections!
https://www.youtube.com/watch?v=3KIObmo4rSM
Donkey Kong 64 is one of the best games of the n64 era imho
@erkberg - Thank you so much for playing it on stream! I'm glad you liked it! You're totally right about moving & shooting - when I made this game, my intention was for people to either move or attack on the beat, but in the final game there's little incentive to do so. Looking forward to watching your next streams!
Something I like about the gameplay itself is the specific use of the theme. At the beginning of the compo I had thought about trying to make a game where the "inevitable" part is something positive, such as winning, and I think this is the only game I've seen so far that really went for that.
The rhythm part of the gameplay, I think, can be fun--there were places where I would shoot three bullets in a row all on beat during a specific part of the music. However, it seemed to me like usually lining up the shot with the correct square made it impossible to actually hit the button on beat correctly.
I think perhaps it would work better to have no movement keys at all, and just have maybe like 4 different quadrants for the spaceship--then each quadrant would be assigned a single button, and the button would do move and shoot. Then it would just be a pure rhythm game, which, while somewhat less novel, would probably make the gameplay flow smoother.
That said, this was definitely one of the most fun entries I've played. It's just a good time all the way through. Very good job there!