Column by Notinatal
You are a metaphorical civil servant in an authoritarian regime and your job is to hold up the metaphorical pillars of government:
- Strength - Methaphorically represented by Chess
- Unity - Methaphorically represented by Card Flipping
- Order - Methaphorically represented by the Towers of Hanoi
- Oversight - Methaphorically represented by Checkers

While your job may seem may seem futile, it is an important part of holding up our thrown. To do these you need to use your brain to confront a few puzzles for you to distract you from the the non-nefarious deeds that you are allowing to happen.
Ratings
| Overall | 456th | 3.705⭐ | 24🧑⚖️ |
| Fun | 439th | 3.609⭐ | 25🧑⚖️ |
| Innovation | 429th | 3.565⭐ | 25🧑⚖️ |
| Theme | 1396th | 1.909⭐ | 24🧑⚖️ |
| Graphics | 713th | 3.63⭐ | 25🧑⚖️ |
| Audio | 605th | 3.326⭐ | 25🧑⚖️ |
| Mood | 400th | 3.761⭐ | 25🧑⚖️ |
| Given | 12🗳️ | 10🗨️ |
(edit) 👍. I'll be back later to try the game out
(edit) We hope you enjoy it :)
One suggestion, an undo button would be nice so I don't have to restart the whole level when I push a block too far. (I'm reminded of the puzzle game Baba is You, which has a similar undo feature.)
Congrats on an awesome jam entry!
* Love the sounds
* Add an instruction somewhere about the R key! I restarted the game the first time I got stuck :)
* The puzzle dynamics were confusing. For example it wasn't clear that you could step on the tower of hanoi but for the individual rings they behave like boxes.
* If you don't know the games / read the description it is a bit hard to understand what to do.
* The coins need to be explained more I think
* I think there is a bug with the coins. There is a race condition and the coin jumps to a random location:

Good job on this one, really liked it
Thank you for all the descriptive feedback! We'll definitely try to learn from some mistakes we did in later jams or development ☺️
May I ask you when does the bug actually happen, whether you restarted the level before? So we can try to possibly fix that. (edit: so far i tried to replicate the bug but didn't manage to)
Anyways, thank you again and we're glad you liked it!
Thank you so much, happy to see you actually enjoyed playing the puzzles!
We spent quite some time to try to teach the mechanics as good as we could within just few words and examples.
Thank you for playing the game and giving some constructive feedback. Nice to see you actually like the meaning behind the game and the mechanics!
Everyone in the team already agreed with carrying on with development of this game, we still have a lot of ideas that aren't present yet and we'll definitely consider your sort-of-undo-button suggestion.
BTW I thought of something you could do to maybe make the coins clearer. Add a negative example that is easy to fall into. Like you push forward the white coin straight along a hallway and suddenly the orange one snaps away to an undesired place. Otherwise the player might push things into the right position by chance and somehow the level is magically solved (that's what happened to me).
Thanks for your commentary!
The only thing I think could be improved it the visual communication of gameplay elements : it is a bit confusing at first to understand what the player can walk on and can push, and what the different blocks do. It's always really hard to do, especially in a short schedule, but it is better to find some visual rules that inform the player about gameplay. For example the white and yellow coins have totally different properties, I don't think they should be so close visually. I know that some games try to give the same kind of block-like shape to everything that can be pushed, and show that things that can be stepped on are just writings on the ground. It might be a good start.
Anyway it's really good stuff, it deserves a full post-jam version !
edit: I almost forgot - you missed a _huge_ pun opportunity for the title to be _fifth_ column :-D /nerd
Simply said, we are planning on at least five more columns in the finished games, each with yet another mechanic, as well as expanding on the ones already in game. That pun has not been missed, we were forced to postpone it, but I can promise you, that it is coming in the final out-of-ld50 game for sure!
Hope this explains it. I must admit in some places, it is too metaphorical and might have overshadowed the theme, but it is too late to do much about it now...