Snowmageddon by PurpledArtFrog
"Summer is coming" and you need to guide the snowmen into their new igloo shelter. Use WASD to try guiding the snowmen to the igloo - but beware of the watering hole.... It's known to harbour killer whales.
Opening

Options

Tutorial 1

Tutorial 2

Tutorial 3

Let me know if you see any bugs - I'll try and fix them :smile:
:purple_heart: :dart: :frog:
Ratings
| Overall | 570th | 2.83⭐ | 46🧑⚖️ |
| Fun | 546th | 2.67⭐ | 46🧑⚖️ |
| Innovation | 494th | 2.849⭐ | 45🧑⚖️ |
| Theme | 553th | 2.898⭐ | 46🧑⚖️ |
| Graphics | 348th | 3.33⭐ | 46🧑⚖️ |
| Audio | 443th | 2.686⭐ | 45🧑⚖️ |
| Humor | 207th | 3.167⭐ | 44🧑⚖️ |
| Mood | 500th | 2.767⭐ | 45🧑⚖️ |
| Given | 42🗳️ | 65🗨️ |
I saved them once, and then I pressed E on the second attempt. So I'm a monster. And? (made me giggle, just my type of thing)
You seem to put a lot of effort into the environment. Here's my unsolicited advice:
What I do is I add some randomity into most of the environment objects. Rotation, scale, animator speed, sprite rotation, maybe sprite color?.
Something like this on each object:
> void Start(){
> transform.localScale *= Random.Range(.9f,1.1f);
> transform.Rotate(Vector3.forward * Random.Range(-10f, 10f));
> GetComponent<Animator>().speed *= Random.Range(.9f, 1.1f);
> GetComponent<SpriteRenderer>().flipX = Random.Range(0,2) == 1;
> }
Maybe give it a try, tweak it a bit and see if you like the result?
Anyway, good job and nicely done.
The corruption was an interesting mechanic. In general, I had enough time to avoid any consequences for it, but it definitely kept me moving around.
Also, I enjoyed how subsequent plays kept many of the same stats, so as you replayed, it started warmer and warmer until eventually it was permanently summer and you would lose all your snowmen whenever you pressed play. Not sure that was meant to be a feature, but it definitely felt inevitable.
Overall, good simple game which played well to the theme. Thanks for sharing the game!
Have a brilliant day :smile:
You caught me there - never gave the penguins much love ... so their roaming might be erratic. (Now there's a weird sentence.
Thank you so much for taking the time to play :smile:
And nice catch there .. with the permanent summer :thumbsup_tone1: :sunny:
Thank you so much both of you :thumbsup_tone1:
I did struggle a bit about halfway into the development.. and actually considered dropping the project as I found it difficult to come up with an obvious way of playing... Maybe some better guidelines inside the actual game .. maybe a dotted line from the first couple of snowmen - to where you should actually guide them... and red dots towards hazards.
I didn't really understand what happens when I press "E", and there where some bugs here and there (like the game not properly resetting after a gameover), but overall it was funny, good work :)
Also, cool menus & fonts, (though they're clashing a little with the rest of the game?)
Great job!
And yes I do absolutely agree that the menu and fonts actually clash a little with the final look of the game. Note to self to next time.... hold up on choosing look of those things when there is no actual game yet :bellhop:
Why are the snowmen exploding red? Are they people maybe? 😲
Great atmosphere, and impressive menu system.
And the shark attack was a nice surpise, with a little flavor of jumpscare!
Congratulation :)
Thank you all for playing :smile:
@yulotomorrow Actually I ended up liking the snowmen a great deal as well.
@limered I'm not telling you on that last one :wink:
@flightless Thank you so much... I did put in a little bit of effort on the menus.. although as someone else pointed out... they conflict a little with actual game look and feel.
@jsmitq Ok - that sounds really weird - was it a second playthrough?
@phillip-scott Absolutely agree - the font is not that easy to read... I considered switching it... at least for everything but the game title.
@hadryel Thank you very much for your extensive input.. Not sure about the WebGL - it should be ok - you sure it wasn't a warning? It warns about the fact that it's actually uncompressed.
@welliton I would have loved to make the orca part a LOT more polished... exactly for the small jump scare :smile:
@markymark I know... we are the kind of people who will definetely hammer that E button when told not to :rofl:
@stasm I do think I get the win95 thing ... To me it's the trees .. something with Warcraft maybe.
I think that with these LD's maybe I need to be more explicit with the mechanics .. the corruption causes the snowmen to seek out the ocean rather than the igloo. I'm a little unsure what causes that bug... it might be the push E button functionality that causes it somehow.
@jani-brezavscek Like above... I think it might be the graphics of the trees :smile:
@yetanother You're absolutely right ... the lumberjack can disappear in a couple of places :smile: Thank you for the comment on the theme.. This time around I felt that I caught the theme okay ...
This was so weird, right down to the carrot cursor, I love it lol. Even though I had no idea what was going on at the start. Why don't the penguins like the snowmen?!?
I don't understand very well what to do.
Cool game
Other than that, I really like how you made the entire map with like 3 different assets, pretty ingenious.
And yes the map was relatively simple to create in this manner :smiley: