Slither And Fire by J0ye
Preface
The game was done in less than 48 hours. Well, less than 12. I started over at the beginning of the second day, due to me being very unhappy with what I had so far. I hope you can still enjoy what I made, even if it is only for a short while.
Story
My entry for the Ludum Dare 50 is a short little experiment. Use your mouse to fend off the never ending stream of microbes attacking the cell.
Controls
- Left Mousebutton = Cut
Screenshots


Ratings
| Overall | 419th | 3.25⭐ | 30🧑⚖️ |
| Fun | 364th | 3.224⭐ | 31🧑⚖️ |
| Innovation | 205th | 3.554⭐ | 30🧑⚖️ |
| Theme | 286th | 3.679⭐ | 30🧑⚖️ |
| Graphics | 527th | 2.821⭐ | 30🧑⚖️ |
| Audio | 435th | 2.722⭐ | 29🧑⚖️ |
| Humor | 442th | 2.12⭐ | 27🧑⚖️ |
| Mood | 452th | 2.907⭐ | 29🧑⚖️ |
| Given | 18🗳️ | 31🗨️ |
What you get is this. I don't know why the dissolve animation is so satisfying but yeah it really is. There isn't much content here but it's a great thing to fire up if you got a few minutes of downtime.
It plays well. It's juicy & nervous. I liked it :)
Good work !
It's a little hectic for my liking, mostly due to the enemy often spawning right at my doorstep, leaving me no time to protect myself. But one could argue that in this petri dish of relentless plague, that's exactly what would happen.
Well done! Surprisingly artistic for something without any explicit art.
Overall, I would describe it as "oddly satisfying", and I mean that in the best of ways.
The Cut noise gets yucky to the ear after a while, might be nice to have a few different noises just for varieties sake.
The cutting mechanism feels good and responsive.
I would love to see your game on mobile :smile:
Good job!