Down to the Wire by Mieeh
Down to the Wire

Down to the Wire is a timed puzzle game about fixing a set of electrical circuits before catastrophe occurs. Use your wits to keep the remaining time in check and reach the final stage. Should the timer run out, you’re out and have to start all over again.
Each stage is composed of a set of lamps. Your primary objective is to turn each lamp green.
Hot tip:
Input a desired screen name at the title screen for a chance to be displayed on the leaderboard, should you reach the end.

Move: WASD.
Retry stage: R
CREDITS:
Game developed by
Max Benecke @max-b,
Emil Bertholdsson @emilbert,
Ruben Bromée @rubbcorp,
Viktor Carlsson @RobotGandhi,
Linus Karlsson @Linnet5,
David Styrbjörn @mieeh
| Link | https://davidstyrbjorn.itch.io/down-to-the-wire |
| Original URL | https://ldjam.com/events/ludum-dare/50/down-to-the-wire |
Ratings
| Overall | 70th | 4.124⭐ | 103🧑⚖️ |
| Fun | 59th | 4.139⭐ | 103🧑⚖️ |
| Innovation | 107th | 3.96⭐ | 103🧑⚖️ |
| Theme | 1161th | 3.152⭐ | 104🧑⚖️ |
| Graphics | 573th | 3.804⭐ | 104🧑⚖️ |
| Audio | 171th | 3.95⭐ | 103🧑⚖️ |
| Mood | 358th | 3.802⭐ | 98🧑⚖️ |
| Given | 65🗳️ | 99🗨️ |
The theme maybe could have been imposed in the puzzles in some way? Maybe that's just me, because the theme was very much present in the sense of the timer being there.
Also very impressive including a leader board in a Ludum Dare jam game! Overall, I had a lot of fun playing this one especially due to the high polish!
The theme though, hmm, it works but I feel like this is not very innovative, it's just a timer to complete the game, maybe I'm a little harsh though
Still a neat entry, polished, clean, no bugs, puzzle system works well, nice!
but more importantly, the level design and progression is what really makes the game enjoyable! all new mechanics are introduced in a cohesive way and the difficulty ramps up nicely! great job!
Was only able to get the level 23, but will probably come back and play it a bunch more to try and beat it. A bit curious how the scoring works. Is your score the time left when you beat the game?
I will say I don't ... really understand why there's a timer? It makes it hard to slow down and focus on making deductions. I think I would prefer this game a lot more if it didn't have time pressure and if you could undo your last move. It's frustrating especially on the bigger levels to make a mistake and need to restart the whole level. I didn't make it to the end, but I made it pretty close... except I don't really have a desire to replay through all the levels I already solved just to get back to where I was, you know? But, maybe that's just me.
That said, if you wanted to add some kind of 'zen mode' or something where you can solve all the puzzles at your own pace, I would love that! The puzzle system here is really really solid and you've got a really interesting set of mechanics going on.
The music was cool, and the minimalist art style looks great! Overall, it's a really cool game!
I like how the mechanics keep increasing and get more and more difficult.
I think I got to Level 15.
The minimalistic style is pretty and fits in with the itch.io background (I didn't play in fullscreen).
It was like it's implemented into the page
Oh, and did I mention clean aesthetics and sound design? They are great too.
My only major feedback about the game is that it is kind of reliant on the player color sight. If you will develop this game after the jam, I would explore ways to convey the information without using colors alone.
Honestly, this is one of the best games I have played so far!
Great work!
I got to stage 24!
The gameplay is simple to follow, starting off with a simple puzzle with a new feature. Then, it builds up the puzzle's difficulty, taking into account the player's knowledge of the previous puzzles and their features, combining them and making the game reasonably well-balanced, while at the same time, tricky to solve.
Graphics-wise, the game is clean and well-put together, as its minimalist, no-frills look helped fit the gameplay!
I will admit, when I picked it up at first, it was a bit fuzzy to follow, but I would not alter anything, since I can't think of anything to change it without messing up the minimalist look.
Overall, this is one of the best games I've played so far! :thumbsup:
Feels like the timer and game over condition is there to adhere to the theme, but doesn't benefit the game in any way. I got to level 23 or something and was having a good time, but the time pressure was a detriment, and I'm not going to replay the game to finish it. Which is a shame because so far the puzzle design was excellent and I would have loved to finish the game. Continuing on that train of thought, an undo button would be great too.
Regarding the timer, it was actually the first mechanic that we came up with as we wanted to make a "bomb defusal game" where you have to solve puzzles to defuse a ticking bomb. It is a bit harsh by design since we wanted players to feel like they overcame a big challenge if they beat the game but we understand that trying over and over again is not enjoyable for everyone.
If we were to expand this game we would definitely consider creating a zen mode and moving timed mode into being its own game mode. That way every player can play the game how they like, just enjoying puzzles or trying to see if they can solve diffucult ones under pressure.
An undo button is a great suggestion and not something we even considered during development.
Again thank you for the great feedback!
Really well done! not easy to do a good puzzle game!
I wasn't paying attention to the timer too much, I'm assuming you gain time each time you finish a level. I would say it's a bit of a weaker take on the theme imo, but still makes sense and works well with the puzzles.
That was really really clean overall, could be a biome in the witness easely.
pros:
-everything
-gameplay, puzzles, sound effects, and overall polish is top tier
minor improvements:
-leaderboard names with more than 5 characters
-dark mode for my poor, tired, sleep deprived eyes xD
-arrow keys and controller support :D
https://www.youtube.com/watch?v=Jm7cfuY6YNU

Starting with level 22 there were a number of huge levels that I enjoyed much less. At that size, the power symbols and arrows are harder to see, and its hard for my brain to think about that many tiles at once so I ended up basically just brute forcing paths until finding a path that worked. I made it to level 25 where I timed out after I could only find a path that left one square uncolored.

I think I would have enjoyed these puzzles more without the time pressure, but I also get that the timer exists because of the theme, so I can't fault you there.
The visual and audio feedback for moving was solid, and I really liked the effect where the puzzles fell and bounced away after you solved them.