Dino Savior by ShorkieSoftware
A game where you play as a dinosaur on a mission to delay the inevitable...EXTINCTION! As asteroids are hurtling towards your home planet, it is up to you to send them back out into space using nothing more than your head. See how long you can keep your planet alive!
| HTML5 / Javascript / WebGL | https://shorkiesoftware.com/dino_savior |
| Link | https://github.com/shorkiesoftware/LDJam50_Dino_Savior |
| Original URL | https://ldjam.com/events/ludum-dare/50/dino-savior |
Ratings
| Overall | 468th | 3.158⭐ | 21🧑⚖️ |
| Fun | 423th | 3.079⭐ | 21🧑⚖️ |
| Innovation | 386th | 3.105⭐ | 21🧑⚖️ |
| Theme | 231th | 3.763⭐ | 21🧑⚖️ |
| Graphics | 397th | 3.211⭐ | 21🧑⚖️ |
| Audio | 465th | 2.526⭐ | 21🧑⚖️ |
| Humor | 240th | 3.026⭐ | 21🧑⚖️ |
| Mood | 477th | 2.842⭐ | 21🧑⚖️ |
| Given | 17🗳️ | 14🗨️ |
The dinosaur sprite is adorable and I love it.
Complaints: I wish it had some music or something, also feels kinda to slow paced and dull early. I'd increase everything, movespeed/animtime, slight spawn times and maybe lower the curve slightly.
Really great work I dig a lot.
I really like the walking sounds. At first I thought the game was easy, but then more and more astroids appeared and I gave up :spy:
Graphics are cute and well done, the variation of meteor sizes, speeds, and damage was great (something I also didn't have time to put into my game)...and I managed to last 171 seconds :)
Well done!
Me at the end: AAAAAAAAAAAAAHHHHHHH (runs nonstop in one direction hammering jump until it ends)
I did get some asteroids to cross-collide which was very satisfying. A few basic sounds effects really would have taken that feeling to another level.
(EDIT OMG There were sounds! I just had to click to activate them. Suggest you default them to ON in the future! People do not read text in LD games, from my experience. Went back and played again when I realized my mistake, the sounds are good and add a lot)
I liked the way you did the camera, where the world rotates around the player. I have experimented with cameras in that style before and it can be tricky to prevent it from becoming motion-sickness-land. I think it was wise to keep the background starfield still while rotating the world, even if that technically doesn't make sense. It would have been pretty distracting if you did that the realistic way.
Is this your first LD entry? Either way, nice work!
I'd only suggest the difficulty to increase slower: in the first minute it's really ease and than just in a matter of seconds you get bombarded by the amount of asteroids you can't handle. Difficulty is pretty hard to figure out in such a short time, so great job anyways!
I was streaming my playthrough of your game, here's a recording https://youtu.be/1s0mnrLO_ak
Well done, always a sucker for a dinosaur theme as well!