Sands of Time by TheMentalSheep
Sands of Time
play as a little hour glass who's time is constantly running out. If the Time hits 0 it's game over and you restart at the beginning.
Destroying enemies allows you to steal their time and add to your own
You can teleport forward in time to gain ground and to travel through walls (this costs time) You can also rewind time to a snapshot taken every 3 seconds to remedy mistakes.



| Link | https://thementalsheep.itch.io/sands-of-time |
| Original URL | https://ldjam.com/events/ludum-dare/50/sands-of-time |
Ratings
| Overall | 413th | 3.74⭐ | 27🧑⚖️ |
| Fun | 597th | 3.46⭐ | 27🧑⚖️ |
| Innovation | 36th | 4.22⭐ | 27🧑⚖️ |
| Theme | 50th | 4.34⭐ | 27🧑⚖️ |
| Graphics | 397th | 4⭐ | 27🧑⚖️ |
| Audio | 247th | 3.82⭐ | 27🧑⚖️ |
| Humor | 889th | 2.604⭐ | 26🧑⚖️ |
| Mood | 368th | 3.792⭐ | 26🧑⚖️ |
| Given | 12🗳️ | 26🗨️ |
an the way you show how much time you lose made the game feel great.
The idea behind it of having your time left scarified when using your abilities is a really good one, since it requires the player to do a balancing art. The art looks quite nice, and the music is pleasant.
The controls did feel a little finicky, and I found that attacking the flying clocks for extra time simply wasn't worth it since it'd result in more time lost than gained. Beyond that, I enjoyed this. It would be nice to see the concept expanded.
It's a little bit glitchy, but still fun. Nice take on the theme.
Good job overall!