Go Go Car Boom by Russ Moonbase
How to Play:
An evil villain strapped bombs to your hover car and is forcing you to race. Knock the bombs off your car by hitting the light blue items in the level. Your car will explode if it crosses the finish line with one bomb or more on it.
No brakes! No reverse!
Shout out to The Transporter 2 car bomb scene for the inspiration
Controls:
W = Accelerate
A = Left
D = Right
J = Left Hover Push (Use with A to get a better left turn)
L = Right Hover Push (Use with D to get a better right turn)
Credits:
Russ Moonbase - Code, Design, Car Models
Car Models made with Asset Forge (https://assetforge.io/)
Additional Assets Used:
Race Track Models by Kenney (https://www.kenney.nl/)
Groove Club Music Pack by VOiD1 Gaming (https://assetstore.unity.com/packages/audio/music/groove-club-tune-bundle-demo-174394)
HALFTONE Sound Effects Pack LITE by VOiD1 Gaming (https://assetstore.unity.com/packages/audio/sound-fx/halftone-sound-effects-pack-lite-178439)
i6 German - FREE Engine Sound Pack by slaczky - Skril Studio (https://assetstore.unity.com/packages/audio/sound-fx/transportation/i6-german-free-engine-sound-pack-106037)
FREE Casual Game SFX Pack by Dusty Room (https://assetstore.unity.com/packages/audio/sound-fx/free-casual-game-sfx-pack-54116)
Explosive Toon VFX Texture Free (Particle System) by Gustav Hagerling (https://assetstore.unity.com/packages/vfx/particles/fire-explosions/explosive-toon-vfx-texture-free-11117)
Update: Fixed AI bug and collision problem with hanging blue items




| Link | https://russmoonbase.itch.io/gogo-carboom |
| Original URL | https://ldjam.com/events/ludum-dare/50/go-go-car-boom |
Ratings
| Overall | 1159th | 3.111⭐ | 29🧑⚖️ |
| Fun | 887th | 3.204⭐ | 29🧑⚖️ |
| Innovation | 854th | 3.148⭐ | 29🧑⚖️ |
| Theme | 1294th | 2.865⭐ | 28🧑⚖️ |
| Humor | 747th | 2.854⭐ | 26🧑⚖️ |
| Mood | 1212th | 2.88⭐ | 27🧑⚖️ |
| Given | 19🗳️ | 30🗨️ |
There were a few runs I had where I managed to get all the bombs off me in one go. Couldn't figure out how to do it though. Sometimes I could even do just running very slowly into the barricade.
One thing I really liked was how you just had diegetic tutorial panels built right into the stage. Can't say I've ever seen that in a racing game before. It fits well because the speed isn't too intense so you have time to read it anyways.
The game is flexible and I had fun doing stunts or trying silly things like racing across the mountains as a shortcut. I'm looking forward to seeing your magnum opus where you combine all the mechanics from your previous car games.
Nice 3D models.
Solid controls.
First i thought that I am a police cars with red lights all over ... even got rid of them and it said no bombs at the end. In the second playthrough I noticed that it is bombs.
God game!
I just did not see the game jam topic ...
Nice idea, by the way. Can I suggest something? You should add more visual effects like dust, exhaust pipe fire, and so on. The game will be much more alive and visually attractive.
I personally liked the controls and found it fun to drift and race, but the it was quite difficult to target those blue stuff so I just used the one near the end that can remove everything.
Good job and thanks for the game!