Wigglesmith by Kukiol

WIGGLESMITH
CRAFT WEAPONS WITH YOUR WIGGLY ARM TO DEFEAT THE KAPPA!
A game about wiggly phisics and weaponsmithing.

🎮Control
:arrowup: :arrowleft: :arrowdown: :arrowright: : Move arm/menu selection.
Spacebar : Interact
UPDATE 1
We have update the game to the 0.03 alpha version, after some reviews and suggestions we fixed some bugs and added Smartphone controller support and gamepad support.
Please, take in mind that the game is meant to play with keyboard so any other control methods are clunkier and harder.
Thank you very much for your reviews!
| HTML5 (web) | https://kurfgames.itch.io/wigglesmith |
| Original URL | https://ldjam.com/events/ludum-dare/50/wigglesmith |
Ratings
| Given | 1🗳️ | 0🗨️ |
Very cool artstyle, nice sound effects and cool music. The game was incredibly difficult. I think it took me about 7 tries to defeat the enemy. It felt good to finally do it, but I still feel the difficulty curve could have been adjusted a bit. I think one time I managed to smith like 5 correct weapons and still lost. I also think that when I won the game just ended when I defeated the enemy, I was kind of expecting there to be another monster after the first one. If there were more enemies I would recommend making the initial monster very easy and increasing the enemy health with each enemy, that way it would also fit the theme better. I also think it could be cool if even incorrectly combined weapons could deal damage, just way less than the correctly made weapons.
Sorry for the nitpicking and random "advice" nobody asked for, the game really great :). Again, great job making such a complete game!
Also keep showing what the knight needs as a reminder would be good for feedback.
Great work!
That aside, this was pretty hilarious. I was honestly surprised at how much better I got at the game on the second go-around once I sort of got the hand of where the components needed to be released in order to actually make it onto the anvil.
I did it!
Tips for those who are stuck: **SPOILERS**
> The hitbox check is delayed by like half a second, release such that your hand will be in the right spot in like half a second. Also, for me, just doing a lot of wrong ones was quicker/more effective than trying to do the right one. Also a windmill motion seemed to help me build junk weapons quick. :smile:
The hitbox wonkyness could use improvement, and also the win screen could be more clear and say "you win" or something above it.
I liked the idea and the art though. Good job!