Trauma Center (futile medical care edition) by LoicLeGrosFrere
At St. Vereux Hospital, our patients are our top priority. Especially when those patients have booked the plus-ultra deluxe suite.
The patient is currently in critical condition but we have no one to replace her. Delay the inevitable as much as possible for the patient's sake, of course.

| Link | https://loiclegrosfrere.itch.io/trauma-center |
| Link | https://loiclegrosfrere.itch.io/trauma-center |
| Original URL | https://ldjam.com/events/ludum-dare/50/trauma-center |
Ratings
| Overall | 978th | 3.304⭐ | 30🧑⚖️ |
| Fun | 1101th | 2.964⭐ | 30🧑⚖️ |
| Innovation | 399th | 3.589⭐ | 30🧑⚖️ |
| Theme | 101th | 4.241⭐ | 29🧑⚖️ |
| Graphics | 462th | 3.929⭐ | 30🧑⚖️ |
| Audio | 633th | 3.268⭐ | 30🧑⚖️ |
| Humor | 360th | 3.558⭐ | 28🧑⚖️ |
| Mood | 836th | 3.357⭐ | 30🧑⚖️ |
| Given | 33🗳️ | 39🗨️ |
@gravityflip of course! We just did not have the time to add a more complex we mostly focused on the polishing.
@roughskin and @andrground I'm sorry to hear that. We were afraid of some lags indeed. Mostly, they come from the fact you do not activated hardware acceleration :)
Good stuff :8ball:
Great idea, with a solid game loop, constantly checking the monitors and picking the right colours. The different alert sounds playing depending on what colour is a big help. There were some performance issues though on both the webGL and the desktop version.
The start of the game felt vaugue at first but the effects guided me in the right direction well enough to get me through my first playthrough, even without an explicit tutorial.
I did find syringe placement to feel very hit or miss. I ended up just spam clicking it while moving my mouse until one "hit".
WebGL seems to be pretty hitchy at first, this is probably a unity thing with shader compilation or resource loading so I'm not sure how easy it is to fix.
Fun concept. Nice work!
That was my best result so far :) (I did find the euthanesia syringe in a run before, but thought that was bad, because less moneeeyyyy)
Funny take on the topic, I like exploring rooms, you even provided a bit outdoor exterior :)
Wish the interact button would have been left-click, but ah well, it still worked fine :)
I liked how you delay a patient dying by a nuclear apocalypse xD
I didn't really figure out how the green and red syringes work, I know there's the screens up there with the respective values, but I guess I was just dumb :)
2 things about the graphics:
1. I would set the edges of the syringes to smooth edges (unless you want that "lowpoly look")
2. for the flowers: you need to set the shader to "cutout" to have the alpha being cut away :)
Put the smoothness map into the metallic alpha instead (and choose metallic alpha instead of albedo in the dropdown menu)
(smoothness maps (that are inverted roughness maps) in most of the shaders have to be in the alpha channel of either the albedo or metallic map. so open one of these maps in photoshop and copy the smoothness map into the layer mask (by alt clicking, you can switch to show mask in photoshop)
In your case, you need the alpha information fur cutting away the stuff from the flower, therefore metallic alpha as smoothness information :)
Just in case you didn't know (I didn't a couple of year ago and thought that whole stuff was pretty shitty to find out ^^)
if you don't have a smoothness map either turn the smoothness of the material to zero or if you want some shine create a metallic mapwith an alpha channel (meaning with a layer mask) that is the same one from the albedo map, otherwise the transparent parts will still shine and it will look weird. (so make a metallic map, just paint bucket the whole thing and use a relatively dark colour, if not black (because flowers arent really metallic ;D) and then give the layer a layer mask and post the alpha of the albedo into it.)
oh, and obviously you need a file format with transparency information to store all that onformation otherwise it wont work :) all my maps are .jpgs, unless they have channel information (then .png) to save space :)
Cheers and congrats on completeing your game guys!
The only problem I had was too sensitive mouse controls.
I love the easter eggs and the beautiful explosion just for the sake of it.