Invasion of the Sky Pirate Frogs by lovetocode999

A group of sky pirate frogs has decided to attack a floating island belonging to a community of flies, and it's up to you to put a stop to it! Unfortunately the sky pirate frogs are infinite so their victory is inevitable, but you must fight anyway, because it would be cowardly to surrender!
Gameplay:
Click anywhere on screen to shoot with your starting trebuchet, and try to shoot the sky pirate frogs out of the sky! Use the loot you ~~steal~~ earn from them to upgrade your trebuchet by clicking it, or buy a new one by clicking anywhere on the island. You can also buy a cannon, which is more powerful and shoots faster! These new towers can, of course, also be upgraded.
:snowman:
Ratings
| Overall | 1259th | 2.975⭐ | 22🧑⚖️ |
| Fun | 1259th | 2.725⭐ | 22🧑⚖️ |
| Innovation | 1131th | 2.775⭐ | 22🧑⚖️ |
| Theme | 847th | 3.525⭐ | 22🧑⚖️ |
| Graphics | 1099th | 3⭐ | 22🧑⚖️ |
| Audio | 892th | 2.625⭐ | 22🧑⚖️ |
| Humor | 631th | 3.025⭐ | 22🧑⚖️ |
| Mood | 1286th | 2.625⭐ | 22🧑⚖️ |
| Given | 16🗳️ | 19🗨️ |
The web build seems to be broken, but the downloadable Windows build worked fine.
Respect for using Love2d
Constructive Feedback:
* The window should probably lock in the player cursor, I kept accidentally clicking out into other windows (until I minimized everything so only my empty desktop was behind it, which fixed the issue)
* I was unable to make it past wave 4 before reaching a point where most players (At my skill level) would get frustrated and leave. I was never able to upgrade anything, so an increase in gold received for kills might fix that.
* An alternative to the above might be an increase bullet velocity, so you don't have to plan your shots ahead as much
Instead of getting frustrated and leaving like I mentioned above I decided to pull out my 1337 gaming skillz and not only challenge your frogs, but your *entire game*. I'm satisfied with the results :P
I can confirm the sky pirates are lead by Thanos, and their victory is inevitable. There wasn't much I could do (besides even more in-depth 1337) once the ship health scaled with the wave count to a certain point.


Keep up the good work! You'll only get better as LD goes by
I'm sorry to hear that! I shall attempt to fix bugs when I have free time. Thank you for the feedback!
I'm glad you enjoyed my game! I must say, you have completely put me to shame, as I can only make it to wave 8 :sweat_smile:
Between you (wave 336) and my brother (wave 361), it seems like it may be a good idea to increase the difficulty ramp in my wave generation function!
Thank you for all your feedback, it is very helpful!
The main strategy that was useful was to just continuously shoot, even if no enemies were in sight. Most enemies were killed off screen.
I think the main issue with this game is the pacing and balancing. There's a number of ways to make this game more engaging, but it really comes down to the type of gameplay you want to encourage and how you want the player to feel.
The game did seem to run smoothly and I didn't encounter any bugs. My team also made our game in Love2D!
The balance could use a little tuning. Early on, I felt the bullets were a little difficult to aim over long distances without backup. They were just a little too slow in most situations and I ended up just missing most of the time.
Other than that, the music is great and again, the visual direction is cohesive and endearing! Keep it up!
Visuals and audio were good as well. Well done!
I like the concept and it might be that the HTML version is giving me an inaccurate impression of it.
Anyway, well done!
