Stallman Quest by n42k
Help Stallman destroy the evil megacorporations. Clearly.
Controls:
WASD - Move around
Mouse buttons - Use things/talk
Objectives:
Get in, explode the servers, get out again through the same subway.
Discover your own secret agenda and finish it to *really* win!
Created by me and mbpd.
Parts changed after the deadline:
Added a simple loading screen, players thought the game had crashed/didn't run.
Made the win condition more obvious, since players weren't getting it.
Added a button to skip the cutscenes.
Controls:
WASD - Move around
Mouse buttons - Use things/talk
Objectives:
Get in, explode the servers, get out again through the same subway.
Discover your own secret agenda and finish it to *really* win!
Created by me and mbpd.
Parts changed after the deadline:
Added a simple loading screen, players thought the game had crashed/didn't run.
Made the win condition more obvious, since players weren't getting it.
Added a button to skip the cutscenes.
| Web | https://n42k.github.io/LD-33/html/ |
| Source | https://github.com/n42k/LD-33 |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=19349 |
Ratings
| Coolness | 66% | 3 |
| Overall(Jam) | 2.75 | 907 |
| Fun(Jam) | 2.69 | 791 |
| Graphics(Jam) | 2.44 | 923 |
| Humor(Jam) | 3.30 | 269 |
| Innovation(Jam) | 2.70 | 774 |
| Mood(Jam) | 2.67 | 845 |
| Theme(Jam) | 2.91 | 880 |
Fun. Good music choice.
Only one comment: on the web version space bar moves downwards the page ¿could you fix it?
Good job!
The death sequence is a bit long maybe, I want to be able to try again immediately ;)
The subway intro was nice and lent a cool Groundhog day type of feeling every time I restarted.
Dying from using a windows computer was funny but felt pretty unfair at the same time!
Being able to talk to the scientists/workers or whatever they were to make them follow and stay worked well enough as a mechanic but took me a while to figure out that's what they did as they used the same exclamation mark as the guards that would actually kill me when they saw me instead of following.
Solid entry, nice presentation but overall the mechanics were a bit too simplistic to keep me engaged for a longer period of time.
Well done!
Interesting and well thought out levels, good job!