Blizzard by FallingFlatStudios


REAL GAME
Description: Welcome traveler and bare witness to the family of muffins. Watch as They try with every fiber of their being to out live the harsh winter months. There's not enough food to last our hungry friends, and they know the inevitable will come for them.
Gameplay: Walk into the cold forest to attain juicy berries for your young. A docile face on any of the muffins means they are healthy and happy, a frowning face indicates hunger, and a crying face indicates starvation. You can be selfish and indulge in as many berries as you desire.
Controls:
Move - WASD
Jump - Space
Eat - E
Last Minute Addition I've added some random spike obstacles, so it's not as easy to push cherries to the cave.
Real Reviews From Real Hoomans:
"I was a little hesitant at first. But after the accident the game just sort of clicked." 10/10 - Implied Journalism
"HELP ME! I've been locked in here for 4 days they have a robot that's prepared to (crack)... I LOVE THE GAME, MUCH JUMP, GREAT TIME" 10/10 - Robob The Reviewer
"Innovative! A love-crafted project for the agesss to misss thisss experience would be to deny yourssself a happy life. Excussse me while I hydrate my eyesss." 10sssss all around/10 - Ssslippery Expectationsss journalissst
| Blizzard (Itch.io) | https://fallingflatstudios.itch.io/blizzard |
| Original URL | https://ldjam.com/events/ludum-dare/50/blizzard |
Ratings
| Overall | 1245th | 3⭐ | 20🧑⚖️ |
| Fun | 1279th | 2.684⭐ | 21🧑⚖️ |
| Innovation | 1174th | 2.722⭐ | 20🧑⚖️ |
| Theme | 1239th | 3⭐ | 20🧑⚖️ |
| Graphics | 563th | 3.816⭐ | 21🧑⚖️ |
| Audio | 658th | 3.222⭐ | 20🧑⚖️ |
| Humor | 882th | 2.618⭐ | 19🧑⚖️ |
| Mood | 926th | 3.263⭐ | 21🧑⚖️ |
| Given | 17🗳️ | 10🗨️ |
@woahitsjeff Thank you. I don't blame you for being a bit confused I didn't put much indication about the main objective into the actual game.
Besides that, I love the visuals. The game has a lot of potential and maybe I am just unlucky right now.
@noskro Ya, originally there were no obstacles at all, ergo there was no challenge at all; looks like I went too far the other way with difficulty. Thank you for the feedback, and I'll definitely focus on game mechanics over visuals next time.
@ReRonin Thank you! they are definitely tough to get through probably should have allotted myself more time to work on them.
If you had more time I'd recommend getting rid of the spikes, but introducing roving obstacles (e.g. monsters) that you could sacrifice berries to in order to get past (e.g. a berry might put them to sleep for a bit in order to get more berries past them).
@aka-black-dog Yep, I've found that jumping as late as possible, and jumping up with the grounded triangle, (kind of like your walking on the air above it), helps with making those treacherous jumps. Thank you.
@amkingtrp That's an awesome idea that fits perfectly with my game, I just wish I had thought of it (far better than arbitrary spikes), some frosted creature that hungers for either the cherries or the muffin animals. The monsters could even be the inevitable aspect of the game slowly moving towards the cave for the young muffins only held back by juicy cherries. I'll make a note of that. Amazing idea thank you!
Maybe add to the description that 'space' is jump, as after reading it I was very confused why I couldn't go anywhere :)
I was uncertain what to do here, or maybe I reached the end?

Anyway, good entry! I liked the snow effect a lot :)
@Mavvy Thank you! I put the most effort into the visuals, probably why the game mechanics are so unpolished. I'm not as experienced with variable jumping, (I've always had issues implementing it into a game jam), but I'll definitely look more into it and implement it into future game jam games.
@grumpy-gecko I'm glad you enjoyed my game! Sound effects and particle systems are not my forte, so getting any feedback I can is extremely appreciated. Thank you!