Untitled Zombie Shooter by Ismael Rodriguez by Ismael Rodriguez

DEV NOTES: This was a challenging jam! My entry didn't quite live up to my original idea which involved some more complicated puzzle-type mechanics. I spent a lot of time ironing out wrinkles in the character controller since this is my first real attempt at an FPS. In the last day I just scrambled to make what I had into a game, adding a scoreboard, a simple power up mechanic, and simple enemy spawn manager. There's not much balance to be found but I think you'll see some potential with the core mechanics. I'm a little disappointed I wasn't able to do more, but I'm also proud of what I DID make in clutch time! Thanks in advance!!! :)
4/4 Bug Fixes v 0.2- Fixed bullets shooting through walls, issues with input settings.
Post Jam Update Sneak Peek
I've been working on a little post jam update. Using feedback to flesh out some features and play with some ideas.
Ratings
| Overall | 1158th | 3.113⭐ | 42🧑⚖️ |
| Fun | 931th | 3.163⭐ | 42🧑⚖️ |
| Innovation | 1403th | 1.963⭐ | 42🧑⚖️ |
| Theme | 970th | 3.4⭐ | 42🧑⚖️ |
| Graphics | 830th | 3.475⭐ | 42🧑⚖️ |
| Audio | 862th | 2.75⭐ | 42🧑⚖️ |
| Humor | 1045th | 2.258⭐ | 33🧑⚖️ |
| Mood | 1073th | 3.103⭐ | 41🧑⚖️ |
| Given | 26🗳️ | 49🗨️ |
Though I found the difficulty curve ramped up insanely fast, I hardly found myself surviving longer than 40 seconds as I was swamped by zombies with no real means to escape, if the level perhaps had more verticality or more means to funnel zombies I think it'd be a great game.
I seem to ALWAYS have some kind of self doubt to overcome during LD lol, but its definitely rewarding to have pushed through! Thanks for your feedback!
@surr-sloidah Thanks for your feedback! I wish the Spawn rates were better balanced lol, consequences of having to rush in the end sorry 🙃
Felt a little lack of sounds, all I can recall is shooting sounds, death sound and... that's it, I guess?
Difficulty jumps majorly, I died after 36 seconds of surviving, a whole horde spawned in three meters away from me.
Also, stylization jumps a lot. Environment style, zombies style, player's hands style, it's all different.
Anyways, a good one.
I read your description and it seems like you're already aware of some of the shortcomings as far as it being an engaging game to play. But the time put into movement and shooting was worth it for experience! Shooting was really satisfying, as was watching the monsters fly apart >:D
One (relatively) minor post-jam update that would help a BUNCH would be an enemy radar. Most of my deaths felt anticlimactic because I would just get a "DEAD" screen because an enemy spawned behind me.
Overall though it's very cool to see you branching out!
@witchgf Thanks for your feedback! Def wish I could have more audio in there. Also too bad about the balance, I think something broke with the spawners and mobs just explode in size lol. Good point about the stylization, I think I need to learn harder into the Zombie's style! Thanks again!
@cameron-paxton Thanks! I appreciate your feedback! I wonder what kind of 2D platformer I would have made if I gone that direction :thinking: :smile: A radar is def on the way, along with some other much needed tlc!

@quite-good Thank you! Glad you had fun!!! :)
@agent-peterson Thank you! I'm already working on some more mechanics, I actually added a speed boost to the power up already so we're on our way!
I sometimes got killed from behind so it made me shoot and do a 360 to check my surrounding every time after that run. I think some zombie sounds approaching you could've helped with that.
Congrats on making a fun game!
The zombies and area look really cool, and I would definitely love to play a full version of a zombie game in this setting.
My biggest complaint would be I just kept dying from a zombie behind me but.. I guess that's probably realistic ;)
I tried playing the game with my gamepad at first. I don't know if the problem was with my gamepad, but the aim sensivity was too low. I played it with keyboard & mouse then. As said before by other people, audio from the zombies that approach us from back would help the game.
The pack of zombie that spawns after a little while is scary af !
Some kind of warning signal, similar to the directional hurt markers FPS games would be nice too, Since the zombies are silent. It feels a bit unfair that you can suddenly just get killed, unless you're constantly spinning around.
I noticed you can stand on the ledge here:  and just shoot the zombies spawning in the forest. The ones spawning behind you wont be able to reach you, so you can just turn around, punch them for a free boost, and then shoot the forest zombies.
Good work on this!
Maybe the zombies either need some sound or there has to be a minimap. Every time I looked into one direction for like 2 seconds one of them catched me from the opposite direction without me noticing. Probably I have to run way more :sweat_smile: But it still was a fun game
One side note: On Firefox for macOS I had a strange bug where pressing A or ARROW_LEFT moved me to the right. Chrome was fine and I suspect this is some local problem by me, but wanted to let you know of it nonetheless
Nice work!
The shooting mechanic was pretty fun, especially with the punch and power up mixed in.
Lack of sounds on the enemies made the game a bit frustrating though, I often died to enemies I couldn't see.
Seeing your comment above, I'm glad you pushed through and submitted anyway despite your doubts. It's just about challenging yourself, regardless of level of success you still learn something.
And that comment pushed me to check out your itch page and find Below the Ocean. I thoroughly enjoyed every moment of the demo and I want to play more. For me it feels on par with Celeste, with a mechanic just as innovative. I think your reputation is safe ;)
It has some great mystery story potential! And it will be good to have a minimap or a radar :thinking:
That said, here are my thoughts:
-Controller is a bit tough. Doesn't feel quite right, and unfortunately I'm used to higher end stuff like Apex Legends or CSGO. So I understand how much of a challenge a good FPS controller can be.
-The 2.5d pixel art is very nice and the zombie design is good. I love the glowing eyes, in fact I actually wonder how you did that. It looks creepy and feels creepy.
-But it's very very difficult very early. I feel like I could have a lot of fun with the punch and boost mechanic, but I had absolutely no idea when a zombie would sneak up on me and kill me. So I did not have much time to play with what I think was the strongest part of your game.
-The mood is good. Zombies sneaking up definitely gave me one of those enjoyable jump scares, so massive props for giving an authentic horror Doom style vibe!
Overall, definitely a great entry for a clutch kind of experience.
I hope to see more of your stuff in the future and maybe even a post mortem / video! I hope you have a great rest of the jam and wish you best!!
It was exciting to playing, especially getting the fire rate boost after melee attack.
There are a couple of things I want to mention :
* Difficulty level increases too fast, it seems impossible to deal with so huge horde of enemies.
* Because of its FPS game, your vision is restricted of only direction you're looking at the moment, and enemies often one-shots you from the back. Maybe you should consider adding some radar, it would help to figure out from which direction you'll receive next attack)
* The battle arena space feels a bit close. It seems doesn't enough to maneuvering when you're fighting with really huge amount of zombies.
Anyway, good job!
The principle of the game is very simple and it is not necessary to learn the rules. I think it is necessary to make this game more popular because it is really very easy and develops intuition