Quota Qrunch by macs

Do you have what it takes to keep up with demand? Play on Itch.io
Grab. Package. Deposit. Three words that every employee here lives by. You've taken this new job thinking you are up to the task, but are you sufficiently dedicated to the company? Remember, a good worker always meets their quota... no matter the cost.


A project from Bowl Monkey Labs. Created by Dan Colom, Gabriel Hardwick, and Max Lepkowski.
Disclaimer:
We released a couple of bug fixes the morning after submission, some issues that only came up after play-testing in the final build on different devices. We hope you can understand, we wanted to fix these bugs which might give people a rough/unplayable experience with the game; it was important to us to give players a smooth experience so they could enjoy it, and so we would get feedback on the things that really matter to us instead of already known bugs :) - Add sensitivity adjustment to accommodate differences between computers. - Fix UI anchoring and scaling on different resolution displays. - Fix bottle mechanic not working (it was already implemented, but the status variable was reset at the wrong time) - The commit log on GitHub for your verification
Credits:
Break Room Music: Loading Screen Loop by Brandon Morris
Warehouse Music: Soul Star by FoxSynergy
Dark Break Room/Warehouse Music: Factory Ambiance by yd
| Link | https://bowlmonkeylabs.itch.io/ludum-dare-50 |
| Link | https://github.com/bowlmonkeylabs/LudumDare50 |
| Original URL | https://ldjam.com/events/ludum-dare/50/quota-qrunch |
Ratings
| Overall | 158th | 3.992⭐ | 67🧑⚖️ |
| Fun | 307th | 3.731⭐ | 67🧑⚖️ |
| Innovation | 394th | 3.592⭐ | 67🧑⚖️ |
| Theme | 204th | 4.085⭐ | 67🧑⚖️ |
| Graphics | 325th | 4.092⭐ | 67🧑⚖️ |
| Humor | 37th | 4.338⭐ | 67🧑⚖️ |
| Mood | 215th | 3.977⭐ | 67🧑⚖️ |
| Given | 97🗳️ | 134🗨️ |

Gameplay was fun despite simplicity, very very solid entry!
Also: Beep-Boop.
I'm a big fan of the billboarding style of 3D games. I feel like there was maybe something a little off with the camera FOV that made the billboarding a little *too* noticeable in this game, but given the exaggerated style you were going for, I wouldn't say it really detracts from the experience at all.
Oh yeah, and Bob's voice actor deserves a promotion! :stuck_out_tongue:
Great work!
The theme is conveyed just perfectly! A wonderful look at the topic! These 2d ugly faces are awesome too! God! A storm of emotions!
I take my hat off to the team that created this game! Thank you very much!
Strengths:
- Surprisingly addictive narrative
- Gameplay is immediate and offers possibilities
- Very cool graphics and sound. The manager design is especially memorable.
Possible improvements:
- I guess the point of the game is to fail inevitably, but sometimes I wanted to try stuff (peeing, using more caffeine) but just had no time for it.
Great job!
*BEEP BOOP*
https://www.twitch.tv/videos/1447965941?t=03h26m33s
The pacing was fantastic, and I was on the edge of my seat trying to see if I would make it another day.
The art is charming, and the gameplay is simple but fun.
The sound effects when talking to an NPC really helped to make each one unique.
Fun game!
Graphics were cute. Really enjoyed the spatial audio. Dialogue for the characters made me chuckle a bit, and I enjoyed that they each had their own "voice".
ps (I like Y-axis inverted :wink: )