Delay the inevitable by Ippon

[raw]
made by Ippon for Ludum Dare 50 (JAM)

First submission, made by myself with big thanks to Sebastian Lague. Had covid the whole weekend whilst working on it but basics were completed and there. Was hoping to get finished in time for compo, but too ill so submitting for the Jam as it is (only just works). Screenshot 2022-04-04 at 23.52.02.png

Ratings

Given 3🗳️ 0🗨️

Feedback

IzhVaryag
06. Apr 2022 · 06:03 UTC
Not bad if it is ur first expirience. But fix UI anchors ![screenshot.49.png](///raw/e94/c2/z/4d006.png)
Also if u will add Best Result it will be better
LDJam user 282870
06. Apr 2022 · 13:34 UTC
It was fun. Plays pretty good. Should make the level bigger
mukult
06. Apr 2022 · 13:37 UTC
Ground is very small. Could do with some very clear borders! Basically making the ground bigger.
cbab
06. Apr 2022 · 13:41 UTC
Your idea is clearly expressed, and the movement feels good. I'd like to see a bit of feedback at the end, maybe number of enemies killed or total time lived?
Overall, very good for your first submission!
zSharpFire
06. Apr 2022 · 13:43 UTC
The game itself is not that bad, it's actually quite fun; but i think it lacks some visual feedbacks that could make the game more satisfying to play.

Something like particles, PostProcessing, more SFXs ( ex. for the enemies' death ) and a bit of work on the level design ( maybe a less simmetrical shape that require more critical thinking to form a strategy, right now you just kind of run and shoot )
But otherwise, a nice entry. Good job!