Apartheid by Jungle
NOTE: This game does not advocate an ideology or political point of view. However, as a game about HUMANITARIAN issues, diverse politics are directly or indirectly involved. If you don't like it, don't play.
When discrimination reaches the State sphere and creates legal separations between ethnicities, religions or skin color, an Apartheid Regime is reached. Many injustices happen and the most you can do is delay them.
The most famous case of state apartheid was in South Africa between 1948 and 1994.
THE GAME: APARTHEID is a narrative game inspired in real facts. ~~Try to~~ Defend your home from Zionist foreigners in a country mired in an apartheid regime... or just Delay the Inevitable.
FEATURES: * Choice matters and can change the story * Four possible endings * Language selection (english and portuguese) * Music and SFX volume adjustment
CONTROLS: MOUSE TO SELECT OPTIONS
CREDITS: All assets are original and made by me (Swami Abdalla-Santos) within 48 hours at LD50. Music are AI generated and customized by me.
SOCIAL: Facebook Page Twitter Page Steam Page
SCREENSHOTS:



Ratings
| Overall | 114th | 3.794⭐ | 53🧑⚖️ |
| Fun | 529th | 2.745⭐ | 53🧑⚖️ |
| Innovation | 194th | 3.569⭐ | 53🧑⚖️ |
| Theme | 34th | 4.216⭐ | 53🧑⚖️ |
| Graphics | 14th | 4.48⭐ | 53🧑⚖️ |
| Audio | 99th | 3.745⭐ | 53🧑⚖️ |
| Mood | 30th | 4.127⭐ | 53🧑⚖️ |
| Given | 39🗳️ | 86🗨️ |
I had a little display issue on my macbook. The texts were very small & hard to read & I wasn't able to click the choices. Probably a UI scaling issue since macbooks have weird resolutions. maybe try scaling your canvas with screen size ?)
But it displayed & played smoothly on PC.
Appart from that very nice & impressive for a compo. Great work ! :)
great game, thank you!
In terms of execution, it was really well done. The graphics were stunning. Having to watch Jacob slowly approach the house was increasingly unpleasant each day.
Thought provoking and good work!
What really set the tone (other than the top-notch visual art, music and narrative) was the exchange at the beginning between Jakob and Sameera. Both knew each other's names – unlike strangers, they are aware of the shared history that ties them to _their_ neighborhood.
Too real for the 'Delay the inevitable' theme.
Unfortunately, when i played it, there was a blue rectangle over the dialog options so they were hard to click on and a few lines into the game the rectangle covered all the dialog options so I couldn't click on any at all and got stuck.
What I was able to play was interesting, but it would have been easier to read with a larger font size, and much less fiddly if I didn't have to click on a little `X` to progress the dialog.
The story was interesting enough that I read through the source code to see how it unfolds, but I would have loved to have been able to see it unfold together with the amazing artwork you put it with.
I don't know if you plan to fix the bug I encountered that stopped me from finishing the game, but I've included a screenshot of it. I was using Firefox on macOS High Sierra.

It's a bit weird to play that game after so many games based on humour :D
Amazing game!
By the way, this itch.io page is to outdated... sorry for that
I'm honestly a little stumped on how to rate it. It definitely wasn't fun, but that is sort of the point. There is nothing fun about it. Excellent mood and the graphics do a great job conveying everything we need to know as players.