Fifty Dollar Smash by Benjamin Gare
Description
You are trying to survive during an endless swarm. The goal is to survive as long as possible with the highest score. It doesn't get easier. You will only be delaying the inevitable.
Controls
Movement
- W - Move up
- A - Move left
- S - Move down
- D - Move right
Shooting
- Up Arrow - Shoot up
- Left Arrow - Shoot left
- Down Arrow - Shoot down
- Right Arrow - Shoot right

Ratings
| Overall | 574th | 2.795⭐ | 24🧑⚖️ |
| Fun | 475th | 2.932⭐ | 24🧑⚖️ |
| Innovation | 616th | 2.045⭐ | 24🧑⚖️ |
| Theme | 497th | 3.159⭐ | 24🧑⚖️ |
| Graphics | 587th | 2.364⭐ | 24🧑⚖️ |
| Audio | 479th | 2.3⭐ | 22🧑⚖️ |
| Humor | 472th | 1.857⭐ | 23🧑⚖️ |
| Mood | 568th | 2.341⭐ | 24🧑⚖️ |
| Given | 24🗳️ | 21🗨️ |
I removed my path to mingw and it notified me of the two dlls that were missing. I added those to the root directory of the zip.
- libgcc_s_seh-1.dll
- libstdc++-6.dll
And now it works. Enjoy!
One positive I can find is that the difficulty progression is actually pretty decent. With a faster pace, more weapons, and maybe a sountrack, it could be a fun infinite arcadey shooter :)
I like that score is not only based on killed enemies but you have added some cash to collect.
Actually, I would like to see a lot more upgrades. Overall, it's a good take on the theme.
PS *It runs well on Windows 10 x64.
PS **Sorry, all that kind of games reminds me Vampire Survivors :grin:
But more importantly, I wanted to add a leaderboard cause it favors this type of game. Keeping track of your best times and scores.
I wish more LD games were like this. Just a simple, straightforward concept that's hard to get wrong. And you did a lot of things right here. I like the gun mechanics, where picking up the upgrade only gives you one clip of bullets, so you have to keep picking it up again. At first I thought the ideal strategy was to just sit in the center of the screen and shoot, but that got me moving.
Overall, though, there is room for additions. Some sort of crowd control option like a grenade or a shotgun would really open this game up, since I found that I was usually finished once the crowds got too large. Also, making the targets wider so they are easier to hit from above and below would be a good change in my view. Great job, though, you made a solid 48 hour game.
I played the web version. It works :thumbsup:
139.27" and 1650 score
Some sound would have really added to the experience. Same goes for visual feedback. I didn't feel too incentivized to actually move around since it made things far more dangerous, and the spawn points were positioned precisely to the left and right and directly above and below me, which made aiming really easy.
Impressive for one person to have completed in 48 hours, you should feel proud!
Congrats on the upload!
I'm not evaluating the use of the theme much, because it was actually a very difficult one, but I think I could have explored a little more, not just the time and number of enemies.
Congratulations!
If this feedback helped you, leave a "<3"
I played in browser and it worked pretty well. Nice job!