Fuchsia by stasgrach
"People of the Dark World are not allowed in Fuchsia World - eventually, they'll become victims of Fuchsia Desease"
Main Character and her best friend, people of Earth, or, as it also called, "Dark World", - world without any emotions or color, - stumbled upon a strange, colorful doorway. What could it lead to? With sword in your hand, you should visit this strange place - "Fuchsia World", and unravel it's secrets.
Fuchsia is a 3D infinite rogue-like game, where your time is limited. Chambers are time-limited, and you whole life is now time-limited too - your only way to fix that is by delaying it with money. Find money in an infinite chambers to increase your life and delay the inevadable effect.
[P.S.: i put too much on myself, so the game didn't turned out as good as i wanted it to be + i didn't do so much mechanics that i've planned + it's really buggy. but i'm so tired, that i just have no strength to fix all of this. that was a nice experience, and hope my game would be at least somehow enjoyable]


| Link | https://github.com/stasgrach127/Fuchsia-Source-Code |
| Link | https://gamejolt.com/games/fuchsiathegame/706366 |
| Original URL | https://ldjam.com/events/ludum-dare/50/fuchsia |
Ratings
| Given | 4🗳️ | 3🗨️ |
The choice of color, the design of the interface, the strange dimension that remind me personna, i d'on't know clearly why (maybe the music too and you avatar).
I made a time to understand how that work, The combat system is original but strange, especially with a time limit (i think you have try to add more different thing in your prototype). But in the ennemy room, i just spam left and that works.
I think the combat system was better for turn based, not real time with time limit.
I used many 'lives' (or try?), with out upgrade because i don't see that :

Maybe change the color and made it more bigger so i have made some try only with 30 sec, and that made me crazy "i have time to nothing XD", finally searching in the room i find the shop/upgrade item, and that change all, but i have no other tentative. The game tell me game over.
The concept is good, and work, the different rooms with event, a strange dimension to explore that make me curious and i like that. The key is expensive, but i was not very good in my little session.
If you made an update or change things don't hesitate to tell me and i can maybe test again, i'm so curious about the future of your game. Good job for a compo game too, a lot of work into.
yeah, the main problem is that i planned too much different room types, but due to time limit, i could only made 6 of them, so the game is a little bit repetative after some tries
the key is expensive so you won't get it in your first tries, and you have two options:
1. a lot of farming inside chamber
2. upgrading your weapon/time so you could get money much easier
and get key only after that
yeah, perhaps i should make it bigger, but i was thinking that the player will spend some time searching the room anyways
once again, thank you for playing and reveiwing!!
I liked music and random level generation though. Also i liked visuals. But i didn't quite understand how everything works and what to do.
For me this entry is more like prototype than actual game. Overall it's not really bad entry, it could be better though.