Alloy Song by Psytron
The song of your alloy reverberates through the mountain tops as you call for a worthy vehicle through time. Who shall wield you through the centuries before you're forgotten for eon passed, yet again, before waking with a new siren song?
Game Link: https://drive.google.com/drive/folders/1ibGSogfccddKoVsZWW7hnSPdcj7z98ov?usp=sharing
- Download
- Unzip
- Run the .exe
Please, thank you, & enjoy!


| Unity Zip | https://drive.google.com/drive/folders/102FEuYB7nzTZykeXsjeVDyy4ihg2Wqcl?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/50/alloy-song |
Ratings
| Overall | 258th | 3.532⭐ | 33🧑⚖️ |
| Fun | 347th | 3.258⭐ | 33🧑⚖️ |
| Innovation | 148th | 3.677⭐ | 33🧑⚖️ |
| Theme | 394th | 3.452⭐ | 33🧑⚖️ |
| Graphics | 280th | 3.516⭐ | 34🧑⚖️ |
| Mood | 75th | 3.823⭐ | 33🧑⚖️ |
| Given | 97🗳️ | 58🗨️ |
Great job!
I also enjoyed the mood of the game and the storytelling overall.
I'm not sure if there's a way to "predict" what outcome the actions will carry, or if it's a matter of retrying until you know all the right answers. The choices reminded me of that Mario Party train minigame "End of the Line" where you have to choose the right path without really knowing the correct one, which can sometimes be frustrating, but in the end I think your game made up for it by its cool way of telling a story (I would play more if there was a skip button though haha)
Cool entry, good job!
Nothing wrong with the core gameplay. The fun is to fail your choices. However a skip button is essential for retrying when failing is part of the design.
Again, really impressive writing.
Want to skip dialogue by pressing button, annoying to wait if i want to play again
At the same time I want dialogue be skippable only by pressing button, because some text really hard to text fast and I miss some parts of history(
Btw I like mood and history, interesting
Good job
Great work!
Color palette, tittle, models, fonts - all polished to a high degree. Of course, audio would be lovely if you ever feel like revisiting, but the game is a joy to behold already. Great job!
Music would have added a lot but I know that sound is always the first thing to go as time runs out. My main suggestion would be to have more of a goal so that I could judge my progress each run. Even if it's just a couple of milestones like 'you made it to X!'. Maybe those do exist and I just didn't get far enough :sweat_smile:
Though this game really really _really_ needs `skip`/`Fast-Forward` option, as I am writing this comment while waiting for text animations to play out :upside_down:
Interesting to have characters on wheels, but I like it. Once you get used to it, it fit really well :smile:
One issue I noticed though: It's possible to press on the button before even seeing it. So, it's possible to make a choice without being aware of it.
Would love to see this continued and a version where your weapon/previous owner choices actually matter at later decisions. Amazing first Ludum Dare entry.