What Have You Drawn? by MrPouletBZH

In What Have You Drawn?, you are a young artist afraid of showing their work. Using your paint gun, you'll try rejecting the people who want to see your sketchbook. But do you really think improvement can be reached without confronting harsh criticism? Be cautious though! Too much criticism can lead to despair...
How to play?
Leveling Up
In order to upgrade your character, you'll have to drop your sketchbook. A canvas appears on the map whenever an enemy hits you ; interact with it to gain new abilities! You can gain your life point back if you manage to pick up the book before your enemies do. You can only level up once in each world.
Coloring the world around you
Whenever you let your enemies pick up your sketchbook, their feedback helps you deepen your artistic skills. Your perspective on things change, and a brand new world appears before your eyes. It is now time to level up again!

Controls (better with a gamepad!)
The speed boost unlock at level 2, and the shockwave at level 4.
Keyboard
- WASD to move (no need to switch to QWERTY if you don't have that kind of keyboard)
- E to interact with the canvas
- Q to use the speed boost
- Space to use the shockwave
- Aim with the mouse, shoot with left click
Gamepad
- Left Stick to move
- A/Cross to interact with the canvas
- B/Circle to speed boost
- X/Square to shockwave
- Right Trigger to shoot
- Right stick to aim

The team
- Jules Marty - programer
- Tanguy_Tanguy - graphic designer
- Pierrick Veillerobe - sound designer
- Paul Mozet - programer and game designer
Softwares we used
- Unity 2021.2
- Photoshop
- Wwise
- Logic Pro X, Pigments & Spitfire Audio BBC Orchestra
- Not a software at all but we used the Rubik Bubbles font (https://fonts.google.com/specimen/Rubik+Bubbles)
Known Bugs
There is a rare bug that we couldn't manage to fix, where the game will enter a perma slow mo/freeze state. Relaunching the game will solve the problem temporarily, but as it seems to be pretty rare, you shouldn't experience it twice.
If you play with keyboard and mouse, you may experience a little offset between the point you aim at with the mouse and the point you will actually shoot at.
Also we haven't been able to test the Mac version, we chose to upload it nonetheless but we can't say for sure if it will work as intended.
| Link | https://mrpouletbzh.itch.io/whathaveyoudrawn |
| Link | https://mrpouletbzh.itch.io/whathaveyoudrawn |
| Original URL | https://ldjam.com/events/ludum-dare/50/what-have-you-drawn |
Ratings
| Overall | 131th | 4.03⭐ | 52🧑⚖️ |
| Fun | 139th | 3.949⭐ | 51🧑⚖️ |
| Innovation | 249th | 3.745⭐ | 51🧑⚖️ |
| Theme | 634th | 3.706⭐ | 53🧑⚖️ |
| Graphics | 90th | 4.48⭐ | 53🧑⚖️ |
| Audio | 161th | 3.97⭐ | 52🧑⚖️ |
| Humor | 459th | 3.34⭐ | 49🧑⚖️ |
| Mood | 169th | 4.031⭐ | 51🧑⚖️ |
| Given | 60🗳️ | 125🗨️ |
Fun spin on an old classic.
Managed to get to the last world but didn't last long in there hahahahha
Loving the idea with the evolving art as you progress through the game!
The only thing that kind of bothered me was screenshake while attacking. I'd suggest toning it down a bit.
Good job!
Q is an odd choice for dash though - it's difficult to dash while moving left. Shift would've been nicer.
And mouse cursor is barely visible against some backgrounds, it makes it harder to aim.
Overall, it's a really cool game!
Also played the mac build and at one point it was running in slow motion but going to the menu reset it.
<p> great job :D </p>
Oh, there's also a little typo in the version I played: when unlocking the speed boost upgrade, the game says it's A on the keyboard, while in reality it's the Q key.
Overall, though, a very memorable experience! Well done.
Great work!
But the mechanic where you have to get your life back or the enemies will get stronger is really good a creating tension and pacing the experience!! At the beginning I really thought there was way less mechanics, because it took me a while to lose my first life, but after that, I was fighting with all I had and I really was "in the zone"!
I think there could be some "micro" tweaks to do to make the experience even better: like dezooming the camera when you move, since the camera adds an offset that prevents you from seeing far in front of the direction you're going, it can be a bit frustrating, especially at the end when you have a lot of ennemies.
Other than that, as I said, near perfect UX and juiciness, with feedbacks everywhere. Dynamic pacing that react perfectly to the player's way of playing.
A really great job ! :clap:
I was a bit lost at what to do at first even though I've read the description lol. After reaching 1000 score, I finally remembered something about getting touched to progress :sweat_smile: But the enemies were already faster by then so I died rather fast lol.
I was able to take every power-up on my 2nd run though, so all good !
Good job on this entry ! :tada:
The upgrade mechanic was not very clear to me at the beginning, however. But once we get it, it's a clever idea :)
A huge thanks to each and every one of you for taking the time to leave a feedback here, the reception of the game really was heartwarming! I took the time to read each of your comments, and I did reflect on each criticism and advice that has been posted here, and it gave me a lot of leads to improve the game. Thanks again for all the feedback, it was a pleasure to read!