Time, Commander? by Jesús González

I recommend you to just go play the game before reading any of this. If you get stuck or don't understand the controls, come back to read.
Command your tank and defeat every enemy to clear the levels.
The game was made almost completely from scratch, and I was planning to submit it to the Compo but missed the deadline.
Features
- Command a tank.
- Go back and forth in time to get the best outcome. Delay your victory to ensure it.
- The time travelling can even be used to roll-back bugged enemies, as they sometimes can clip though walls.
- Four action-packed levels.
- Clean graphics.
- A fully-functional main menu.
- A lot of fun.
Missing or incomplete
- I wanted to compose my own music and sound effects, but I just didn't had enough time.
- UI sounds are not implemented.
- Scene transitions.
- Animation smoothing.
- More levels.
- More enemy types.
- I'll replace the downloaded assets (textures, sounds, music) with my own and keep building over this. I think an expanded version of this game would work pretty well as a casual mobile game.
Development tools and stuff to note
- Unity with Zenject and UniTask as the main framework.
- I built a deterministic simulator for the levels so that I could achieve the time travelling. This was an amazing learning experience that I will try to use to develop strategy games in the future.
- Probuilder for the level geometry.
- All of the graphic design, UI and some textures were made with Inkscape, and GIMP as an auxiliary tool.
- Blender for the single 3D model: the tank.
Additional credits
- Kenney Future fonts by Kenney - www.kenney.nl
- Rock wall vector and Bark vector created by 0melapics - www.freepik.com
- Suvaco do Cristo by Kevin MacLeod - incompetech.filmmusic.io/song/4449-suvaco-do-cristo
- Seven March by Kevin MacLeod - incompetech.filmmusic.io/song/4338-seven-march
- March of the Spoons by Kevin MacLeod - incompetech.filmmusic.io/song/4021-march-of-the-spoons
- Bumbly March by Kevin MacLeod - incompetech.filmmusic.io/song/3463-bumbly-march
Music license: https://filmmusic.io/standard-license
| Link | https://jesusgonzalez.itch.io/time-commander |
| Original URL | https://ldjam.com/events/ludum-dare/50/time-commander |
Ratings
| Overall | 628th | 3.571⭐ | 37🧑⚖️ |
| Fun | 519th | 3.542⭐ | 38🧑⚖️ |
| Innovation | 264th | 3.729⭐ | 37🧑⚖️ |
| Theme | 1205th | 3.069⭐ | 38🧑⚖️ |
| Graphics | 963th | 3.3⭐ | 37🧑⚖️ |
| Humor | 945th | 2.516⭐ | 33🧑⚖️ |
| Mood | 972th | 3.221⭐ | 36🧑⚖️ |
| Given | 46🗳️ | 37🗨️ |
Overall, I enjoyed my time with it. Nice job!
In terms of constructive critique, I did have a little bit of trouble figuring out the aiming controls at first - I eventually got a handle on them, but the fact that I had to click in order to aim made it feel like I would aim towards what I clicked on, rather than towards my mouse cursor. This made a difference when I was driving past a tank and trying to aim at it - My first instinct would be to click on the tank, but because I was moving that angle quickly became incorrect.
I also think I ran into a bug - On level 3, this tank just popped out of the wall and killed me before I could react

That aside, I still really liked the novelty of this game, and how smartly you approached building a slower-paced, tactical experience. Great job!

The only thing I can complain about is the enemies that are attacking you from beyond the level, which is kind of infuriating. But I managed to beat the in the end, so all's good! Great work!
Thanks for coming to my stream! Here's a recording in case you'd like to refer to it https://youtu.be/aJkdjOKW03M
Really interesting mechanic. Mouse-command-based tank-style controls sure are different. Accurate controlling was very challenging.
Feels alot like the tank game on wii and some other tank based flash games
The time mechanics is really really well done
The fact that you can speed it up is really helpfull and thank god that was considered
The final level is the most fun by far
Had a small issue on the third one where i was confused where to go until the enemy tank went out of bounds
Overall, really fun and advanced game
Now, the parts that I didn't like / feel like could be improved upon:
- The game feels too slow. Having the tank stop completely for a few seconds to change course feels bad. Same thing with aiming.
- I don't know exactly where I'm aiming. Some sort of visual indication of the path that a bullet would take if I shoot would be nice.
- The hitboxes of the enemies are too small. This is a bit of nitpicking, but there were several times where my bulled visually touched an enemy tank, but the hit didn't register.