The Death Delayer by JakobTheQuizGuy

[raw]
made by JakobTheQuizGuy for Ludum Dare 50 (COMPO)

LDpic.PNG

CONTROLS:

Mouse - Aim

Hold left mouse - Charge

Release left mouse - Shoot

WASD/ZQSD - Move

W/Z/Space - Jump

Shoot the ingredients the wizard asks of into the cauldron, so that he may brew potions to delay his death indefinitely!


Whew, this time I really did overscope. Graphically speaking I'm really happy, and I'm glad I took the time to make a music track, but unfortunately a lot of half baked to almost ready mechanics were left out. I just barely managed to implement a lose state, if I hadn't done that there wouldn't even really be a game!

Here's an idea of what I was planning:

them.PNG

(Don't worry about the duplicate sprites, during Ludum Dare I don't make the most efficient game systems lmao)

There were supposed to be a nice variety of items the wizard asks about. In the game you can actually shoot the wizard in the eyes, and tears will fall which you can catch. I was planning on having lemons and apples grow out of the little trees if you watered them with the tears. The trees with a red leaf would give apples and the trees with a yellow leaf would yield lemons.

The eyeballs would have bat wings and try to attack you, but if you shot them they'd lose their wings and you'd be able to lob them into the cauldron. The purple "fly" would be similar but would fly high above the cauldron back and forth instead of going after you. The stone is in the game but doesn't have a clear function, the idea was to always have something to make tears/attack enemies/attack flies.

In the full game the idea was that the wizard created you to help him gather ingredients for his potions which keep death at bay. Every so often he'd taste the potion and his eyes would animate with all the colors of the rainbow! At least I got to use his separate eye circle sprites for when you shoot them and they get irritated, as well as the 3D effect of the shade on his eyes.

I'm definitely planning on taking time management more seriously next time around. I almost didn't make it in time, and I almost felt like I had nothing to show, but I am proud of how expressive and dynamic the graphics turned out! Guess what I spent too much time on the first day... :D

Have fun!

Ratings

Overall 238th 3.56⭐ 27🧑‍⚖️
Fun 375th 3.192⭐ 28🧑‍⚖️
Innovation 215th 3.54⭐ 27🧑‍⚖️
Theme 347th 3.58⭐ 27🧑‍⚖️
Graphics 72th 4.135⭐ 28🧑‍⚖️
Audio 141th 3.62⭐ 27🧑‍⚖️
Mood 207th 3.46⭐ 27🧑‍⚖️
Given 34🗳️ 28🗨️

Feedback

MusicBlox
04. Apr 2022 · 02:48 UTC
Like the song, noticed a bug though. It seems that if you pick up an item while its flashing, about to disappear, and the item is invisible when you pick it up, the item stays invisible when it is thrown.
Other than that, the game could really use like a score system or an end screen or something. It just ends and resets itself with no warning other than the timer at the bottom of the screen.
mdnr
04. Apr 2022 · 23:06 UTC
I really liked this game! I think there's a lot of potential to take it interesting places. The attention to detail in the graphics was absolutely incredible and the song was great!

I found it a bit unclear what I'm supposed to do with the rock and the tear. I also found it quite tough to throw accurately. I'd be interested in seeing a follow-up to this because I think there's a ton of potential!
benskca
05. Apr 2022 · 00:45 UTC
Love the visuals and music! I think I agree that overall the game could use a little more player direction, but I think that would mainly just be solved with a more fleshed out UI (and this is a game jam so that is easier said than done!). Overall I love the concept and I think this is a great foundation, good job!
LDJam user 288322
05. Apr 2022 · 00:50 UTC
Insane visuals, and I love the little details like if you hit the sorcerer in the eye he cries a little bit. I played it for ~10 minutes and the difficulty doesn't seem to scale, so that would be a nice feature to make it more challenging. Overall really good!
Lvl99Chicken
07. Apr 2022 · 20:02 UTC
Really like the visuals! Music works well too. Agree that there should be more direction on how to play but still had fun. Great submission!
Solah
08. Apr 2022 · 13:54 UTC
The animations are great! The game really lacks of sound design but the main idea is fun, well done!
🎤 JakobTheQuizGuy
16. Apr 2022 · 17:03 UTC
Wow, I really didn't expect such positive comments, thank you all so much! There is a lot I didn't have time to implement due to me failing horribly at time management, but I'm really glad I still made something that people like!
jk5000
16. Apr 2022 · 19:32 UTC
I really like the music, and the visual style is really good. I overall liked the gameplay, but it's really difficult to hit the pot. Overall is this a really good compo game. Well done.
Quinn_Patrick
18. Apr 2022 · 15:34 UTC
The graphics are fantastic, as others have already said. The eye tracking on the wizard, the animations on the player and the worms, it all just works. The music is good on its own, though I'm not sure if it fits the game perfectly. Some sound effects would enhance this game a lot. I'm not sure what the player character is supposed to be. He looks a little bit... rude, let's say.

I understand that the time limit got you, but I'll still share my experience of playing the game. I actually didn't have too much of a problem figuring out what to do. My issue was that once I did, I found it extremely easy. I could have easily carried on forever. So, in short, what this game needs most is some sort of difficulty scaling, and a metric of success, like a score or an ending.

I hope this game gets to 20 ratings, because if it does, you're definitely looking at a high placement in graphics.
Pawciu
18. Apr 2022 · 16:42 UTC
Really nice feeling for the throwing mechanic, pleasent music and nice looking graphics. Congrats!
Shrillwhip
18. Apr 2022 · 17:16 UTC
I love the character designs and animation in this. The gameplay is quite fun as well. However the music doesn't really fit the atmosphere in my opinion. Overall, solid game! Good job on this one.
Hybitous
18. Apr 2022 · 17:32 UTC
Great game! I really love the throwing mechanics. The changing arrow indicator is a great way to change your shot if you pressed longer than intended.
knexator
18. Apr 2022 · 17:38 UTC
Great animation and gameplay - it just needs a bit more balancing to make sure that the inevitable is actually inevitable :P
Flying Dog Fish
18. Apr 2022 · 17:49 UTC
Very pretty and fun game with nice music. I don't like the power going back down when you keep pressing the mouse button, I would prefer it grow a bit slower and stop at full power, like in Worms.
Marvis
18. Apr 2022 · 18:58 UTC
nice work! i like mechanic
i_am_lloric
18. Apr 2022 · 20:15 UTC
Very different. Charming artwork.
arkinrev
19. Apr 2022 · 14:19 UTC
That music track and the animations, the wizard watching you and even hitting him for tears, were all really awesome and you can see the direction that this was headed. Great job!
oller125
20. Apr 2022 · 20:41 UTC
The concept is straightforward for quite novel, so it works great for a LD submission. Love the artwork as well.
tompudding
20. Apr 2022 · 23:05 UTC
As others have said, both the graphics and the music are top notch. The walking animation on the main character, and the wizard's eyes following the items are brilliant! I only managed to get things in the cauldron by firing from directly beneath though, it might be too easy from down there
LDJam user 278374
20. Apr 2022 · 23:14 UTC
Funny concept, the graphics style is pretty awesome. It's amazing what you've done in the given time.
CodeRaurus
21. Apr 2022 · 17:58 UTC
Neat game! The concept is great, unfortunate you couldn't implement the tasting part.
I like how the wizard follows the projectiles, and the eye interaction altogether actually.
If something, I wish you had more power in the shot when charged.

Good job!