NeedyMonsters by Snory
You are in charge of shelter where you are trying to keep your pets as long as you can. But it seems it is inevitable to sold them or your shelter will be ruined.

Quick tips for these who are lazy to read info in game:
Conditons for win/loose - you need to have all six spots with monster on the level of 12 - if you will have negative score > end
Controls - in order to do any action with the monster YOU HAVE TO SELECT IT - click on plus icon to add monster - press E to see info about monster
Logic - there are three phases for each monster:
a) need phase - you have to satisfy need in bubble with satisfier from the satisfier stock - if you dont have satisfier, you can press S or rabbit icon to move to next need
b) evaluation phase - your peace time - can be skipped by clicking on clock icon
c) sell phase - you can sell your monster if it is too much for you
Around LVL 5 monster will stop giving you free satisfiers to the stock. It is a moment where you have to balance between selling monsters, feeding new once (which will provide free resources) and taking care of the bigger once. Of course, there is multiple ways how to win.
| Link | https://github.com/Snory/LudumDare50 |
| Link | https://snory.itch.io/ludumdare50 |
| Original URL | https://ldjam.com/events/ludum-dare/50/needymonsters |
Ratings
| Overall | 1217th | 3.043⭐ | 37🧑⚖️ |
| Fun | 1196th | 2.843⭐ | 37🧑⚖️ |
| Innovation | 890th | 3.1⭐ | 37🧑⚖️ |
| Theme | 1268th | 2.943⭐ | 37🧑⚖️ |
| Graphics | 741th | 3.586⭐ | 37🧑⚖️ |
| Humor | 1008th | 2.375⭐ | 34🧑⚖️ |
| Mood | 1034th | 3.141⭐ | 34🧑⚖️ |
| Given | 23🗳️ | 58🗨️ |
At least that was the idea.
I had a few remarks:
- I didn't understand at first why I had free resources every now and then, I think it needs to be clearer in game. (if you continue the game further, maybe each creature type can give you a specific resource so you can have a strategy about wich creature to keep/sell).
- The "info" screen is a really nice touch! if you do a "typing" effect on the text however, I'd recommand to align the text to the left instead of centering it, as it makes reading more tedious while the text is appearing.
Good work! Thank you for the game :)
Thank you for the feedback.
Each creature in fact give you a specific resoures from its own category up to level 5 in average. I think that even if the info somehow provide "hints" about it I agree I should make this much more clearer and visible so everybody understand why to sell/look at info/buy and etc and create its own strategy.
Thanks!
Which really kept me from knowing how much money I have lol, I think if I would have been able to see that I would have known my way around the game a bit better :3
But I like organisation games like that :D
Also props to the Start Screen and the logo ;)
The music was cute too :)
Oh the ingame tutorial!! Too quick! ;) No one reads that fast ^^
Good job on finishing your game :))
I think this is a cool concept. I figured it out my first run through. It is an interesting management game. It would be cool to build it out further and have more graphics and animations for taking care of the monsters. Almost like a monster zoo management clicker game. It was entertaining!
I would maybe add some events with animals. For example: "madness", when they eat a lot, but also give some useful things.
The authors are great fellows!
The tutorial text/sentences went by a bit to fast, I would have needed a bit more time to read.
The fundamentals of the game are easy to learn though, I mostly knew what I had to do even without tutorial ^^
@quinn-patrick thank to you too..., I had hard time to tame the resolution. Will learn something about it for the next game jam to avoid it.