UFOTag by Useless Fish
Just a game where you abduct cows and mutate them to slow down your inevitable doom, you know, everyday stuff :) I hope yall enjoy! :)!

Brief explanation on the game: UFOTag is a game where a ticking bomb will try to reach an end of a certain path, but YOU(the player/UFO) will try to delay the bomb.... Every time a bomb explodes a new stronger bomb will come around, where it will need to be delayed even more, you can place towers to delay the bomb...
DISCLAIMER: [THIS IS A JOKE]
This game is approved by the Intergalactic Community

Ratings
| Overall | 926th | 3.347⭐ | 38🧑⚖️ |
| Fun | 744th | 3.333⭐ | 38🧑⚖️ |
| Innovation | 634th | 3.375⭐ | 38🧑⚖️ |
| Theme | 688th | 3.653⭐ | 38🧑⚖️ |
| Graphics | 1047th | 3.139⭐ | 38🧑⚖️ |
| Audio | 713th | 3.097⭐ | 38🧑⚖️ |
| Humor | 330th | 3.614⭐ | 37🧑⚖️ |
| Mood | 1042th | 3.132⭐ | 36🧑⚖️ |
| Given | 62🗳️ | 55🗨️ |
Art style and music complement each other and the game well.
I did experience a visual bug after a while where the previous black explosion effect (soot?) left on the road would start to disappear as the bomb moved across the path. But otherwise a very fun little game.
I like how smooth the controls feel, and the deceleration of the UFO over time.
Maybe you could try to upgrade them a little, it may feel more fun?
Overall, you made a good job on this game, it plays well and it fun.
Things I liked:
- The two parts of the game going on simultaneously so that there is never any downtime
- It fit the theme well as I knew eventually I would lose
- It's a funny concept even though it doesn't really make sense XD
- Although the art is nothing revolutionary, it fit the aesthetic of the game pretty well
- I liked the music and SFX and really liked that you included a volume slider in there
Things that could be improved on:
- I think it would be better to just be able to place towers with your mouse instead of having to awkwardly navigate over with the UFO. Also the time it takes to place a tower is way too long
- As far as I could tell, towers are basically useless and do almost no damage. Right from the start, I saved 20 cows and built the strongest tower in the spot with the most time to fire and it barely delayed the next bomb. The final tower should be powerful and delay a bunch of waves
- At first I liked that fact that you don't have to click a button to abduct a cow, just hover over it. The issue is that sometimes you are trying to go over and place a tower as fast as possible but if there are any cows between you and the tower you want to place, it automatically starts picking up those cows and locks you into this long animation while you helplessly watch the game end. This could be solved by just clicking to place towers
"The only thing I’m missing is a healthbar for the bomb" @noiyy - the bombs has a fuse that goes down with time, although I'm not 100% sure it's the best indicator, at least it's something...
"The cows towers don't do a lot" @chocolat-endive , @sjpixels - that is a problem we encountered when making the game, we didn't want the bomb to "evolve" quickly and we also didn't want to cows to be OP, and that's just how it turned out to be... Although we will probably be making an "after jam" version of the game while taking into consideration all of these nice comments <333.
"Why didn't you make it so that you could place towers with your mouse??" @sjpixels - placing towers with the mouse would've been cool although we thought it would be better if the player would feel like the UFO instead of some outside source or something...
"Leaving the cow spawn area is difficult because you always end up taking a lot of cows" @sjpixels - this is also an issue we encountered, sometimes its difficult to leave the cow area to when wanting to place towers, we have tried to make it so that there is a keybind to do it: but it just didn't feel as flowy as we wanted it to feel... Now that I think about it we should've made a toggle for picking up cows.....
"I did experience a visual bug after a while where the previous black explosion effect (soot?) left on the road would start to disappear as the bomb moved across the path." @roitchie - That was intentional so if a player got a very good score, it wouldn't start to lag out his game...
P.S. We will continue to update this comment when new suggestions arrive so that we can better improve are game, and here is the list of the stuff that we are gonna change:
- We will add a health bar for the bomb as it is a better indicator than the fuse going down...
- We will add a keybind to toggle off and on the option for abducting cows....
- We will also be fixing the tutorial(which we know was really bad ;-;), we didn't have much time so we just scraped a tutorial on that game and called it a day :))
- We will try to add mobile controls so we can add it to mobile - because it feels like a mobile game :)))
Thank you all for all the support seriously it makes this journey of making a game WAYYYYY better, I hope yall have a nice day !!!! :DDD
Problems:
- "The cow gathering is too slow" @exevirus - We will try to make cow gathering faster and more "fluider" but we already did something that will make the game faster the longer you play it...
Stuff we will fix not including stuff I already wrote in my last response:
- We will do better optimizations. @fffchai
- Change the place keybind from F to E. @yukimiitsuka
- Try to make the cow gathering faster and better.
Thank you all so much for playing our game it really means so much to us <33!
pretty solid entry, i can only say that i would've like more in terms of visual feedback. at first i thought the bombs would hurt me if i got too close to them when they exploded

