Ghosts by Roboboy
So after switching from hard coding my game, to trying out and using Game Maker, I've come up with this. It's called Ghosts. Basically you play as a variant of Blinky in an alternate universe where the struggle for power pellets is what has driven many of the Pacpeople to the brink.
First time using game Maker ever and first Ludum Dare. It definitely isn't the cleanest or most complete game ever, but I think that it's better than nothing.
Can't wait to rate what everyone else has created, and I hope to make something even better the next Ludum Dare!
First time using game Maker ever and first Ludum Dare. It definitely isn't the cleanest or most complete game ever, but I think that it's better than nothing.
Can't wait to rate what everyone else has created, and I hope to make something even better the next Ludum Dare!
| Windows | https://drive.google.com/file/d/0ByPjsJY5zFAhV1Q4SG1YZnp6NXc/view?usp=sharing |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=55097 |
Ratings
| Coolness | 33% | 1842 |
| Overall(Jam) | 2.72 | 935 |
| Fun(Jam) | 2.53 | 903 |
| Humor(Jam) | 2.82 | 506 |
| Innovation(Jam) | 2.69 | 783 |
| Mood(Jam) | 2.82 | 739 |
| Theme(Jam) | 3.47 | 511 |
Music was fittingly dark too and fit well with the dark red colors.
Would be nice if you had like an arrow that pointed towards pellets or something like that as it was a bit hard to find them. I also think the collision mask on the walls should be a bit bigger as it can be pretty unsatisfying when the sprite goes through the wall a bit, and sometimes get stuck on edges.
Good first entry anyway!
The collision is not that smooth, the movement is too slow... Like you said, the gameplay could use more work.
To improve movement "pixel by pixel", would require at least that if you press two keys at once (for example, top and left), it would respond to the first key, if there is an obstacle... it should respond to the second. (more comfortable)
Thanks for the game! :D
Movement is pain for me. I would like to move faster.
The big problem was that the gameplay ended up being somewhat ramdom as the player had no way of knowing where the pellets or pac man would be, also the ghosts being killed by pac man is potentially frustrating considering that the player is problably expecting to be able to damage him as a ghost.
The sound effect for catching the pellets made me giggle.