Revenge is Inevitable by minibobbo

You're a ninja and the local magistrate destroyed your village. Take revenge. The magistrate will use tricks and traps in an attempt to DELAY THE INEVITABLE. You will win. Mostly because you have unlimited lives.
Click above you to jump
Click below you to run along the ground
Press R to quick restart a level
Press M to return to the Menu
Take Revenge!!!


It is a Time Attack, so try to get the fastest time in each level. Your total is displayed on the menu when all the levels are clear.
There are instructions in game, but there are some points worth emphasizing.
You can run through spikes! Just stay on the ground.
Click on the ground to run there.
| Link | https://minibobbo.itch.io/my-revenge-is-inevitable |
| Link | https://github.com/MiniBobbo/LD50 |
| Original URL | https://ldjam.com/events/ludum-dare/50/revenge-is-inevitable |
Ratings
| Overall | 278th | 3.867⭐ | 62🧑⚖️ |
| Fun | 177th | 3.885⭐ | 63🧑⚖️ |
| Innovation | 309th | 3.675⭐ | 62🧑⚖️ |
| Theme | 1332th | 2.703⭐ | 61🧑⚖️ |
| Graphics | 568th | 3.811⭐ | 63🧑⚖️ |
| Audio | 177th | 3.94⭐ | 60🧑⚖️ |
| Humor | 640th | 3⭐ | 61🧑⚖️ |
| Mood | 719th | 3.457⭐ | 60🧑⚖️ |
| Given | 49🗳️ | 101🗨️ |
@cody-holt Yeah, that is the problem when you combine true type fonts with upscaled graphics. At some point I'll have to convert them into bitmap fonts and do it that way, but no time during a jam.
Here's my current best time.

Things I liked:
- The art is all super readable and nice to look at. The animations feel snappy and satisfying. I like how you squash and stretch the sprite while jumping.
- The music fits the vibe well and got stuck in my head pretty quickly
- The controls are pretty unique and I haven't played anything like it before
- The game feel was solid. Slicing enemies felt great (although the first time I thought I died) and jumping and sticking to the ceiling is really cool.
- The amount of content is really impressive. Every level feels unique and like you have a clear goal. Great job for being able to get this much content in in a jam game!
Things that could be improved (in my opinion):
- The controls often just felt frustrating. Being near a ledge and trying to click to jump, only to run off the ledge and die was quite common. I also didn't feel like I had enough control of my jump for some of the more difficult levels
- Being able to walk over spikes wasn't very intuitive and feels a little strange
- All levels should have walls on the sides. Some levels you can jump left or right and you go off the screen and die. There's no way to know whether the camera will move with you or you'll just die without just taking a leap of faith.
- I may have just missed it but I couldn't figure out how to get back to the main menu once I was in a level without just beating the level. One time I accidentally clicked a level I had already beaten and was stuck in it having to beat it again when I didn't want to.
- I didn't really see how it fit the theme. I guess it's inevitable that I will beat the levels if I keep trying but that applies to every game.
Overall, this is definitely one of the better submissions I've played. I'm really impressed by the level of polish and the amount of content!
overall great game nice level design.
Really the only drawback I had at all were the controls. The mouse sometimes felt like it was "sticking" and not moving freely, and then I felt like sometimes I walked when I expected to jump and vice versa. I'm not sure exactly what caused that difference in expectation, but I think this could be a really top notch game if you could improve on the control scheme.
Still a great entry, congratulations!
I'd appreciate a more zoomed out view.
Cool music!
Sometimes it doesn't work properly though. Sometimes the jump doesn't go off. Probably because I didn't have line of sight to the cursor. The game should probably be a bit leniant in that regard and do a best possible jump in that direction anyway. And sometimes I want to jump and just fall down. This happens often when I'm close to the edge of a platform.
Otherwise great. Had a good time. Thank you! :)
The graphics and sound are great, though, and I like the interpretation of the theme - you're trying to make something good happen instead of preventing something bad from happening like most other games I've played so far. I think it just needs some adjustments to the control system and it'll be an excellent game.
The music and sound effects were amazing @jamesolivermusic killed it with the soundtrack
The only other issue with the game apart from the unreliable clicking was that the text was way too blurry
Only negative for me was the blind jumps that others have commented about too.
Maybe the game could have also worked without the running aspect cause it felt a bit janky sometimes when the character ran when I wanted it to jump (of course this was my fault when I clicked too low). I think running was only usefull to me in that one spot where it was kinda forced.
Great game tho. Enjoyed playing all the levels!
The gameplay is very original but the controls are a bit hard because of the physics that skew our trajectory the race is really weird to take in hand
The graphics are good and level design too.
the 1:1 format on the other hand is not phew I find
The level design did force me to yolo a few times, and sometimes it felt a bit like I had to rely on luck to dodge the obstacles off-screen. But I enjoyed the strategic thinking of how to move around the levels.