Gluttulhu Rising by SlayerEXE

[raw]
made by SlayerEXE for LD33 (JAM)
GLUTTULHU RISING: Munching Humans
Theme: You’re the Monster


After hundreds of years sleeping , Gluttulhu awakened with hungrier than ever.
Helps Gluttulhu to devour all on your way to become the giant monster it was.

With the left mouse button Gluttulhu moves to the selected point, and If a potential target crosses your path, you automaticaly will devour it.

Tools: Unity 5, Blender
Team: Kaeroom (Models), SlayerEXE (Coding)
Special thanks to: Shirley (Monster design and modeling), Methea (Moral Support).

Ratings

Coolness 35% 1796
Overall(Jam) 3.00 716
Fun(Jam) 3.35 322
Graphics(Jam) 3.00 701
Humor(Jam) 3.15 336
Innovation(Jam) 2.85 648
Mood(Jam) 3.06 562
Theme(Jam) 3.60 407

Feedback

MechanicMoon
25. Aug 2015 · 08:36 UTC
This game is a dream! It captures well the theme of the jam and the feeling of grow and destruction of Godzilla series.. Great job (and it is in 3d!)
collaboration
27. Aug 2015 · 09:33 UTC
As I see - it was heavily inspired by Katamari, and that's awesome. Sure in needs to be more polished, but this mechanics is great, good job!
iossif
31. Aug 2015 · 08:11 UTC
i enjoyed that. maybe you could move the camera out a bit more? at the start i had some troubles with orientation.
DruhinM
31. Aug 2015 · 08:44 UTC
Great game. Very innovative
ChaosCult
31. Aug 2015 · 08:51 UTC
It's way funnier than it had any right to be, considering the production values. I mean, graphics suck, controls suck, no sound at all, but I did play this game a lot logner than many others, better-looking ones. Polish this and it could become very good!

Also bonus points for TARDIS there (-8
PEBKAC
31. Aug 2015 · 09:06 UTC
Although the gameplay is simple, it's very much fun. Same with the graphics; simple yet effective.

I really believe the overall experience can be greatly enhanced with the addition of audio and character animations for Chuthulu (who is more modeled after Godzilla than Lovecraft IMO).
freaknarf
31. Aug 2015 · 09:10 UTC
Cool concept, but it was a bit slow to grow :)
A bit more animation and camera moves could make it more dynamic too;I also had some clipping bugs, but that was fun :)
Silverfyre
31. Aug 2015 · 09:27 UTC
Fun game, got to 25000 kg! Ate everything. Felt great :D
mantis
31. Aug 2015 · 10:31 UTC
Really cool and pretty, but is there an end goal? I grew to over 30000 kg :D
dmcfarline
31. Aug 2015 · 10:34 UTC
Really liked this, like KAtamari meets Blast Corps
fdslk
31. Aug 2015 · 13:39 UTC
5 out of 5! You totally have to expand this to a full game. It reminds me a lot to the Coon episode from South Park.
MrTwister
31. Aug 2015 · 18:56 UTC
Definitely inspired by Katamari, a great choice for the theme I'd say!
It really needs music and more polish, but hey! it's already lots of fun as it is! Congratulations.
Dunric
01. Sep 2015 · 13:02 UTC
Good job on the game.