Starline Rescue Squad by tigerj
The space colony blew apart from too much partying!

We party too much!
Our party ship blew up!
Nothing left to do but party!
We have 90 days to survive.
Help us keep the party going!
Adventure out and bring back stuff
W - thrust forward
S - thrust backward
A/D - Steer
Collect fuel/med kits/nanna fries
Bring stuff back like this:
Music (by TigerJ) is available here: https://soundcloud.com/tigerj-1/ld50-starline-rescue-squad.
cool dev visual!
https://youtu.be/rC62ODvOO94
| Link | https://tigerj.itch.io/starline-rescue-squad |
| Original URL | https://ldjam.com/events/ludum-dare/50/starline-rescue-squad |
Ratings
| Overall | 1307th | 2.856⭐ | 54🧑⚖️ |
| Fun | 1275th | 2.692⭐ | 54🧑⚖️ |
| Innovation | 1158th | 2.745⭐ | 53🧑⚖️ |
| Theme | 1122th | 3.212⭐ | 54🧑⚖️ |
| Graphics | 1194th | 2.745⭐ | 53🧑⚖️ |
| Audio | 443th | 3.54⭐ | 52🧑⚖️ |
| Humor | 561th | 3.135⭐ | 54🧑⚖️ |
| Mood | 1116th | 3.051⭐ | 51🧑⚖️ |
| Given | 49🗳️ | 90🗨️ |
My biggest criticism is that the physics for flying around feel reeeeeaaally rough. I felt it was too hard to make interesting maneuvers reliably. Another thing is that the instructions should mention that you need to return to home base to get additional time (obvious in retrospect, but not obvious first time I played).
Thanks for making this interesting piece.
whole song is here: https://soundcloud.com/tigerj-1/ld50-starline-rescue-squad
Though a bit overdone, things pulsating to the beat of the music really helped setting the mood of the game, it really feels like a party in the middle of nowhere :smile:
I agree with neon as my biggest issue with the game were the ship physics and input feedback. Sometimes the ship just seemed to fly away for no apparent reason and I had to really fight the controls to get it back where I wanted it.
Oh, and I had a real nice time vibing to the music :wink:. Thanks!
@jitspoe thanks for streaming it!
@danonino wow we didn't get a wall bug, but there are plenty others :laughing: thank you so much for playing!
@ruruie :fire:
The controls are real touchy, but once you get a feel for them it's not too bad at all

really thought those were flags

This might be isolated to just myself, but the splash/controls pulsating text was difficult to concentrate on. The other indicator text was fine though!
@jcg yup intentional and I made them slightly better before submission after the first few comments were focusing on them. I've been thinking about it, when they are too good the game isn't really as silly and loses it's feel. when they are terrible it's just annoying and hard to get a good session. I think they are at a sweet spot now, there were a lot of tweaks. glad you noticed. Thanks for the update on the splash text! I'm pretty sure we're gonna spin this one into a full game after LD ratings are over. All the feedback is appreciated.
@jonrei thank you! I rarely do my own music but I had time this time due to having a teammate. means a lot man!
The things I liked :
- The plot and humor
- Satisfying feeling of augmenting tremendoulsy your ship lifespan
- The controls, it fits perfectly for me the general theme you set for this game, it's like controlling a drunk dude
- Music and SFX
Things I didn't like :
- The background, I think modifying it so it fits the art style of the game would be a nice thing to do
- It's a little unclear what elements do what, for example, I have no idea what the thing ressembling the suedish flag did
- The elements all do the same thing, adding more effects to the differente pickups and differentiating them would really help making them feel unique
Overall a good game !
We're working on a post jam GDD (game design doc) now, so your suggestions are very helpful.
@lerc great idea!
Strengths:
- Good speed sensations
- Expansive map
- Fun soundtrack
Possible improvements:
- Objects purposes is not always clear
- It is maybe a tad too easy to lose control of the ship
All in all, good job!
I really struggled at first, but I eventually got the hang of it and had a massive surplus of days, maybe 2000? Sat at 133,000 population too before I think I saw most of the content.
It was kinda neat to see the doodads and buildings in the galaxy, though it can feel sparse after a few minutes of play. Was it just me or were there no fries around except for in the beginning? They were the most satisfying to collect so I was bummed!
Were items supposed to fly off the ship when you moved to fast? That seems to be the case with visuals, but when I dropped them off I still seemed to get full value so I didn't really mind.
All in all, it's a fun core concept. I lost some intensity in play due to having so many excess days, but I can totally see why you would balance it that way. In my first playthrough I struggled to even get back to the station haha.
The items falling off is a bug, I’m going to dig into it after ratings and reviews is over and I have more time to dev.
P.S. I see zero reason to make player press P to play, instaed of W. Just makes me look at the keyboard and reflect on my miserable life :)
I'm a bit confused by the gameplay though, I picked up several things but they didn't seem to do anything and sometimes were left behind for no reason I could understand. I'm quite puzzled, maybe a missed something ?
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1450188475?t=1h44m30s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
Good job on the music tho, I really enjoyed it :)
It was fun to play, nicely done!
Managed to survive 70 days before everyone died! GOOD JOB!
Now seriously, it´s a good game that lacks a tutorial and some sfx. Do each object to collect have a purpose? I didn´t find one.
The art pumping in rythm with the music gives a nice touch, but after a while the theme becomes repetitive. A longer song would be great to have the player engaged.
Overall is a good game. Congratulations for the entry!
I was going to add an opinion for the controls being too icy, but I read your explanation that making them any tighter started to lose the fun feeling. It's awesome to see that you had the presence of mind to try different controller settings and pick the version that is the most cohesive with the game design. Nice job!
The idea is fun but the game is currently way too easy. I accidentally bumped into supplies while feeling out the controls and very quickly amassed way too many days. I got to like 700 days before I decided to just see how fast I could fly off the map.
Good job :)