My Girlfriend Wants a PUPPY!! by James_7777
How long can you delay the inevitable and prevent your girlfriend from buying a puppy? An anime/manga aesthetic along with a short story in-between gameplay segments.
Includes options for colour-blind players!
Use the correct responses based on their colours! If a word leaves the screen, you lose HP!
Controls
Shoot with left mouse click, change response type with the mouse scroll wheel, or with A + D!



Ratings
| Overall | 180th | 3.672⭐ | 34🧑⚖️ |
| Fun | 304th | 3.359⭐ | 34🧑⚖️ |
| Innovation | 79th | 3.891⭐ | 34🧑⚖️ |
| Theme | 12th | 4.328⭐ | 34🧑⚖️ |
| Graphics | 97th | 4.03⭐ | 35🧑⚖️ |
| Audio | 154th | 3.578⭐ | 34🧑⚖️ |
| Humor | 18th | 4.297⭐ | 34🧑⚖️ |
| Mood | 57th | 3.891⭐ | 34🧑⚖️ |
| Given | 27🗳️ | 51🗨️ |
I found the stylized text was really hard to read, and sometimes it was frustrating how slow the 'bullet' traveled. Still though, it was a good game.
Some kinda UI that shows the order of the colours might have been nice, maybe just always have them listed in order but highlight the one you've selected? I found it hard at the start to remember which direction I had to scroll. Not a big deal though, loved the game!
The little story you incorporated is also very cute.
Maybe its just me, but I didn't find the gameplay to be that intriguing. It didn't matter a ton, because as far as I can tell, the point of the game is more about the story!
I did find that the single song got pretty repetitive after only a few minutes, so I think another track, or a longer one, would go a long way.
The dog sprite is ADORABLE
Nice job!
Cute game, very relatable for better or worse (I love the dog now, it turns out she was right all along). Things like the bullets flying faster and not losing health until the argument was fully off screen would make things feel a little more fair, but overall it's a really good looking game. Thanks for posting.
As others have mentioned it took me awhile to get used to switching between the response colors and I agree that having hot keys tied to the colors would help reduce that friction while still sticking to the color matching premise. Especially since at the end the difficulty ramped up to where it felt like you only had a few seconds to switch color & shoot the bullet I think just slightly easier color switching (or a faster shot) would lead to a more enjoyable experience while still allowing room for challenging end levels.
Drawing full art pieces & backgrounds are definitely time consuming in a game jam so I think you did a great job with that! The screentone shading is a nice touch that gives it a manga feel, and I also found the paw cursor so cute. Overall the art, music, & general vibe was very nostalgic for me and took me back to times when I used to play flash games in high school so I loved that! :)