Imagine Him Happy by Widdershin
Imagine Him Happy is a physics-based strand-type boulderlike anti-game, best compared to twisted creations like Getting Over It or Jump King.
You have one goal: push the boulder to the top of the mountain.
Controls: WASD/Arrow Keys to move, Shift to sprint. Playable via WebGL or downloadable Windows build on Itch.
It's been literally a decade since I took part in Ludum Dare, feels good to be back.

| GitHub (Unity Source) | https://github.com/Widdershin/imagine-him-happy |
| Link | https://widdershin.itch.io/imagine-him-happy |
| Link | https://widdershin.itch.io/imagine-him-happy |
| Original URL | https://ldjam.com/events/ludum-dare/50/imagine-him-happy |
Ratings
| Overall | 200th | 3.627⭐ | 57🧑⚖️ |
| Fun | 259th | 3.455⭐ | 57🧑⚖️ |
| Innovation | 135th | 3.709⭐ | 57🧑⚖️ |
| Theme | 440th | 3.345⭐ | 57🧑⚖️ |
| Graphics | 478th | 3.027⭐ | 57🧑⚖️ |
| Humor | 177th | 3.269⭐ | 54🧑⚖️ |
| Mood | 372th | 3.102⭐ | 56🧑⚖️ |
| Given | 24🗳️ | 51🗨️ |
The first half is good designed. There are some safe spots but also some nice hidden scenarios, where the boulder falls all the way back down anyway. But starting with the snow part the level design falls apart for me. I think a critical part of Games like Getting Over It is, that there are some critical, descrete points where you could have start to all over again but also some where you loose only some progress. This creates some kind of tention and release. But the snow part is build like this:
* Tilted bar (first appearance, fail -> 100% loss)
* Long slate underground part (first appearance, fail -> 100% loss)
* Tree trunk (relatively safe spot)
* Tilted bars with some new elementss (fail -> 100% loss)
* Narrow bar (fail -> 100% loss)
Still, nicely done. Also I should finally play Bennett lol.
@jk5000 thanks for playing!
@dorren thanks for your feedback, I'm glad you enjoyed it :)
@mnikn thanks!
@oadt thanks for the detailed feedback and critique. I think you're right that the snowy part would be better with more partial failure opportunities, I'll keep that in mind for future games like this. Appreciate you taking the time to analyze my game.
@lucas-guimaraes Thanks for the feedback. Definitely hard to get the difficulty curve right, probably needed more playtesting from people who weren't me.
Sadly I couldn't get past the part with the beams not matter how hard I tried so I didn't get to experience the full game. Maybe it's too hard?
Controls are a bit unorthodox, and the game really needs some music or sounds.
This is my only criticism.
Other than that the game and concept is really awesome great job.
Just a blob and their boulder makin it in this big world
I appreciated the later parts of the level design though! I noticed some clever paths to route the player back to the beginning when they fail.
Fun game (but very frustrating :p)
Was fun, i enjoyed it. Well done!
What I feel other rage games have and this doesn't is the constant challenge. For example in Getting Over It, there isn't a lot of flat ground where it just takes time for you to move. This game has a lot of places where there is no challenge nor threat of failing, so it is just taking away time I could have spent raging on an obstacle.
Other than that, I think this game is great! Rage games are cool when well executed, and this one is getting close :smile:
Not sure if it's a good idea to always look at the sphere, when you fall but the sphere stays up for example.
With games like these I'd love to see a speedrunner take a crack at finding an optimal path.
Also bonus points for the Albert Camus reference.
"The struggle itself toward the heights is enough to fill a man's heart. One must imagine Sisyphus happy"
But it is still a fun Game
:) Great game! Great simple models and textures. Excellent level design. Beautiful concept and well-built mechanic. Could definitely use some sounds and music to help the overall vibe!