Carpe Diem by Pomo

Spoiler free link for Windows and Linux:
https://arthurds.itch.io/carpe-diem
There is "how to play" information inside the game!
The game has an online leaderboard, so do your best! But beware, you are only eligeble to enter if you use the Sunrise button and not the unlocked shortcuts.


Full Playthrough Showcase
https://www.youtube.com/watch?v=7wmDAX6ldBw
Credits
Arthur Costa Sousa - Programmer / Game Designer
Gustavo Doo - Logo Design
Thalisson Fernando - 3D Modeler
Eduardo Kolody e Israel Santiago - Soundtrack
| Link | https://arthurds.itch.io/carpe-diem |
| Link | https://arthurds.itch.io/carpe-diem |
| Original URL | https://ldjam.com/events/ludum-dare/50/carpe-diem |
Ratings
| Overall | 445th | 3.714⭐ | 114🧑⚖️ |
| Fun | 225th | 3.809⭐ | 112🧑⚖️ |
| Innovation | 895th | 3.096⭐ | 111🧑⚖️ |
| Theme | 1200th | 3.077⭐ | 113🧑⚖️ |
| Graphics | 625th | 3.73⭐ | 113🧑⚖️ |
| Audio | 245th | 3.827⭐ | 112🧑⚖️ |
| Humor | 985th | 2.423⭐ | 54🧑⚖️ |
| Mood | 390th | 3.768⭐ | 114🧑⚖️ |
| Given | 69🗳️ | 28🗨️ |
Thanks for submitting your game to us @arthurds! I had a lot of fun playing it. Also, the game I couldn't remember that this reminded me of is called "Fonotica."
I felt like I was playing F-zero, but without other cars and curves, the music matches the gameplay a lot, which despite being difficult at first, later I can get the hang of it.
I didn't understand why I couldn't register, my score, I had a perfect 5 minute match, but ok.
Congratulations!
But its a really great game with an awesome soundtrack!
Let the Highscore battle begin
Good work!
The RNG when restarting can also be hard.
Didn't get even close to the leaderboard but kept retrying :)
great work :)
My main challenges were
* No "player" model, so it was sometimes hard to tell where I was touching the ground
* The controls felt a little too "slippery" for a precision jumping game. I had to apply a lot of reverse-pressure to counteract the spin
* Sometimes the collisions felt a little unfair (for example, you clip the edge of a platform and ricochet into the center of the tube)
Otherwise, I spent a good 40 minutes at it. That should speak for itself :)
I'm not very good at it... like at all but I had fun with it. The theme does feel a little tacked on as it's not much of a threat but nevertheless it's some good stuff you've made heree ^^
nice graphics
It's a good combo. The gameplay is smooth, and the level progression feels rewarding
Really enjoyed it though, the visuals and music are great and even when you fail you can kinda just enjoy the show. Carpe Diem, hehe. Great job!
Thanks for coming to my stream! Here's a recording in case you'd like to refer to it https://youtu.be/aJkdjOKW03M
Really cool stuff!
Very nice entry, reminded me of a classic flash game mixed with some clustertruck! (I will beat it someday)
One thing I'd suggest is that the tubes could have some (neon?) borders as their outside can blend with their inside.
The vibes were nice and im glad there was a shortcuts once you got far enough!
Overall, nicely done! And the leaderboard is a great touch, not that I'LL ever get to touch it haha. I also liked the music :)
<Reminds me of an old game i used to play!
Unfortunately, the controls felt waaay too sluggish for me, as if I was controlling a boat in space :( I think I would wave enjoyed a more nervous gameplay.
Any way, it's still a nice submission, gratz !
Good stuff once I realized my controller was out of deadzone and switched to using it. Fun challenge, interesting perspective, floaty felt good but hard. Found it a bit challenging to judge where I would be landing, and sometimes I felt like my double-jump vanished. I'm sure that's all user error.
```
CarpeDiem_Linux % ./CarpeDiem_Linux.x86_64
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=4194304"
"memorysetup-bucket-allocator-block-count=1"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=4194304"
"memorysetup-profiler-bucket-allocator-block-count=1"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=4194304"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=262144"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gfx=262144"
[1] 66278 segmentation fault ./CarpeDiem_Linux.x86_64
```
But unfortunately there are some big issues with the physics. It looks like you used a built-in physics system which doesn't work best in this application. Moving left/right is momentum based which can make the character hard to move quickly, and centrifugal force means that the player will fall much faster while moving left/right. I think it would've been better to keep track of the player's velocity then move the player forward based on that every frame, then store the player's left/right location with a 360deg. angle. Then use raycasts to tell if the player is grounded or runs into something. To move left/right just change the angle by an amount inversely proportional to the distance from the center.
But don't get me wrong, this is still an excellent submission and I enjoyed it very much :smile: .
Here's a VOD if you ever need footage of me sucking at this game: https://www.twitch.tv/videos/1449081810
Main Audio loop got repetitive really quickly.
Also Escape should take you back menus
But great entry really well polished and good experience overall.
The overlapping tiles sometimes throw you up into the air which can be frustrating, and the responsiveness of the rotation could use a little nudge upwards I think, but otherwise great.
Other than that, perfect.
and for me it scratches the same itch as quake defrag's high-speed traversal.
However, the physics-based movement makes it difficult to feel in control. I suppose the floatiness might be intended and it creates a unique experience on its own - but I'd very much like to try out the exact same game with more precise controls.
It might be a personal preference. The *vibe* definitely got to me though.
Btw good choice on including the tunnel sections - they work very well as the breather between high-stakes platforming.
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1450162412?t=05h52m52s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
Thank you for brining it by it was a cool looking game for sure. https://www.twitch.tv/videos/1451440143?t=05h55m07s
Congratulations for the amazing job guys, I had so much playing your game, the art and the sound effects are really cool and the HUD it's really simple but well done so congrats again on that!
Thank you for letting me play your game :D

I suppose with the vibe of the game when you're in the zone it's really cool but for me the controls & collisions were frustrating ^^;
Still have a nice vibe, nice graphics, interesting runner to say the least, and wish a leaderboard so kudos! Solid entry
The music was really amazing and really added to the atmosphere a lot, very well made, although it would've been nice to have more levels with different music and something separate for the main menu so it's less repetitive. The graphics were simple but fit it really well, and the post processing helped add onto the mood properly too. The gameplay was overall really nice and kept me replaying it for a long time trying to get further, but I also had some issues with it. The tiles can overlap which send you flying into the air and often make you lose, which feels really unfair. The randomization each time you restart made it less repetitive but it sometimes also led to some situations where it was a lot harder to make it. The mouse to look option was mostly making it more confusing, and it wouldn't reset the camera position unless you restarted the game. I had some problems with the UI as well, the main menu was a bit confusing and in-game the jump bars sometimes didn't really seem to work correctly. The movement was sometimes a bit slow, which did make it feel a lot smoother but sometimes it did make it harder to correct for issues or to land a jump. The theme and story sometimes felt a bit tacked on or like it didn't really fit it. It would've also been nice to have some more levels with a slower difficulty curve so you can get the hang of the controls slowly.
Still, for such a short time frame this is a really good game, with some slight more refinement I could see myself playing this a lot haha, great job, really cool idea and was fun to play :D
The game is quite hard but fun~ It is hard to know where are you standing and also also, I would like to know why you guys added the camera with the mouse if that makes the game even MORE difficult U:<
Great experience, the music was amazing over the neon colors~
"Just one more try and I leave it there"
[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1457327946?t=01h02m11s)
As usual, I'm terrible at this game, but I definitely feel like I can get better at it, given enough time (now all I need is enough time...)!
Unfortunately I missed the tournament since I was on Vacation.
It took me a long time this LD but I finally made it to the Top of your leaderboard.
One speedrunning trick for anyone wanting to beat this score:
Sideways acceleration is faster than forward. So use your mouse to turn yourself sideways and accelerate with a or d as often as you can! It is tricky but, once mastered, it makes especially the start much faster