The Last Days of RIPLEY 9000 by Human Writes Code

There was a time when humanity dreamed of terraforming planet Elvee-224.
You are RIPLEY 9000. An atmosphere processing supply robot. And you are the only one who still remembers the dream of terraforming. But, time grows short and your energy seems to diminish so quickly now.
As terraforming fails, all you can seem to do is delay the inevitable.
Windows and Mac builds are available at https://humanwritescode.itch.io/the-last-days-of-ripley-9000
CONTROLS
Search the area for nodes of WATER, IRON and AMMONIA.
Harvest the nodes by standing nearby and holding RIGHT CLICK on your mouse.
Once collected bring the resources back to the RESOURCES pile at the atmosphere processor.
LEFT CLICK to deposit your resources.
Stand on the recharging pads to replenish your ENERGY.
If you run out of ENERGY or the atmosphere processor runs out of RESOURCES you will perish.
Best of luck, RIPLEY.
Harvesting

Iron Node

Ammonia Node

Water Node

Recharge Station

Resource Depot

CREDITS
Programmed by HumanWritesCode.
Game design by Lenny Rudeberg and HumanWritesCode.
3D art assets by Lenny Rudeberg and Tegan Taudigani.
UI Design by Lenny Rudeberg and Tegan Taudigani and (a little bit) HumanWritesCode.
Music by Lenny Rudeberg.
Sound design by Lenny Rudeberg and (a little bit) HumanWritesCode (some sounds sourced from Splice and manipulated)
SORRY - There's no web build. I tried to make one but the browser just doesn't have the guts to render the game.
Bug fixes:
- Fixed a bug where the laser got stuck targeting a specific resource node even though it had already been harvested. Thanks @christian-zommerfelds and @trev3lyan for finding and reporting that one!
- Fixed a bug where the final resource icon wasn't being consumed when energy ran out, even though the resource itself was consumed.
| Link | https://humanwritescode.itch.io/the-last-days-of-ripley-9000 |
| Original URL | https://ldjam.com/events/ludum-dare/50/the-last-days-of-ripley-9000 |
Ratings
| Overall | 394th | 3.75â | 46ð§ââïž |
| Fun | 775th | 3.302â | 45ð§ââïž |
| Innovation | 433th | 3.557â | 46ð§ââïž |
| Theme | 430th | 3.875â | 46ð§ââïž |
| Graphics | 263th | 4.17â | 46ð§ââïž |
| Audio | 377th | 3.631â | 44ð§ââïž |
| Humor | 663th | 2.975â | 42ð§ââïž |
| Mood | 796th | 3.395â | 45ð§ââïž |
| Given | 52ð³ïž | 82ðšïž |
* Nice transition effect with the green triangle.
* What I thought was iron was just some decoration. Iron looks like a crystal :)
* Really nice death animation!
* I think I found a bug. I was stuck collecting water no matter where I was. See below.
* Hmm well I guess the gameplay is very simple and there is nothing too interesting to do but there is certainly potential to add more elements and make the game more fun. The energy charging is cool, keep that!

This is a pretty cool idea and fits the theme very well. I'm always impressed when I see someone make a game like this in a short time. Good job. I hope you decide to expand on this one.
@alurian Thanks for taking a look! @lenny-rudeberg and Tegan really did some great work on the graphics side of things! We probably needed to increase the resource consumption rate to provide more of a challenge. Also, having the robot be able to run but increasing the energy drain while doing so could be a good idea. Thanks for the feedback!
ambience audio is a bit lacking IMHO, but all in all, great entry.
Runs fine one windows though xD
I had to set my mouse sensitivity super low and even then the camera behaved... irratic? Maybe tone that down a bit as the rest of the game is rather low paced and yeah i just didnt like it xP
I really wish there would be more happening. But the Game looks great with the particle effects, the models and the "ruined" base.
From a balance standpoint I may have made it easier to stockpile resources at the beginning, give the player some hope. Then later as they have to venture further from the base to gather resources they realise the inevitable ;p
The eye movement is peaky, so those who are sensitive to 3D shaking will probably get drunk.
From the player's point of view, I would like to see a little more movement speed, but I thought it was a reasonable speed for the appearance of this robot.
A good game with an easy to understand concept.
ã°ã©ãã£ãã¯ã®å¯æãã²ãŒã ã ã£ãïŒ
èŠç·ã®ç§»åãããŒããŒãªã®ã§ã3Dæºãã«åŒ±ã人ã¯ãé ã£ãŠããŸããšæãã
ãã¬ã€ã€ãŒçã«ã¯ãããå°ãç§»åé床ãã»ãããã©ããã®ããããã®èŠãç®ãªã劥åœãªé床ã ãšããã£ãã
ã³ã³ã»ããããããããããŠãããã²ãŒã
@woahitsjeff Yeah, we should probably turn the footsteps down lower or add some variation. Thanks for taking a look!
@bios3008 Great ideas. Probably a bit too much to get done in the jam, though. Thanks for playing!
It is an amazing entry, good job :)
My only issue with the game is the lack of a score tracker to show how long you survived. I feel like I lasted pretty long but I don't have a number to check how I did.
So. Freaking. CLOSE. NOOOOOO T____T Ripley doesn't feel so good :(
A cute, fun entry! Really like that little cute, robot, like Wall-E's cousin :)
An adoreable robot who tries to fight against the inevitable is simultaneously so cute, inspirational and depressing, lol.
Great take on the topic :) I liked the gameplay! Because the robot is not the fastest you have to carefully plan your trip and remaining resources, so while loading Ripley I kept checking the environment for the closest nodes and made careful calculations about the best route :3 (Obviously unsuccessful in the end :( )
graphics look pleasant to the eye and I liked the harvesting animation with the little laser ray and everything
Things that could have been improved but I assume that simply wasn't possible because of the well-known tight deadline in Ludum Dare:
Traveling: Sometimes there's not much to do because ripley travels and you just have to wait which can become a bit boring, but I totally get that this is something too much to implement in a gamejam.
If you would have had enough time, you could maybe like implement a little "minigame", like every few step there is a prompt and the player quickly has to press a button and either gets a pentality of hes too slow or misses it (stumbles/loses a resource, or a variety of possible outcomes and that gets a dice roll or something), and if he does it right, gets rewarded by a little hop forward or something :)
Introduction Screen: would have liked if you'd set up a little scene (just duplicate the scene you already have, point the main cam towards an interesting spot, place ripley there, give him an animation controller that just loops the animation you deem look the best) and but like a hovering sci fi box somewhere (so leave some empty space in the image, might delete some assets) and this already looks nicer and if you put the 3 nodes there player can already look at them :)
All in all, splendid gamejam entry - congrats on finishing your game guys!
Fantastic graphics work! Even the UI is really stylish. The soundscape is also excellent, apart from the walking sound which is a bit annoying. The environment, music and concept in general blend together nicely creating a very distinct sci-fi mood.
The gameplay loop is build very much around the theme of the jam, however I personally find it a bit boring. Walking around the map is quite slow and uneventful, and the management of the resources and energy feels a bit tedious. Perhaps an ability to sprint at the cost of consuming more energy and gameplay variety like enemies or environmental challenges could have been added to spice things up a bit?
The core gameplay works well tho (controls, resource gathering etc) and for two person team there is a decent amount of content considering the graphics and audio are very polished. A great entry overall, keep up the good work!
Thank you all for playing our game, had a great time working on this with @human-writes-code and @tegantiu for LDJam 50.
We couldn't be happier with the feedback we received, most of which reflected our own desires for the game but was put aside to focus on release something stable.
That being said we are currently experimenting with a 2.0 build which includes new creatures and features which were previously left out.
Hopefully we get to share the build with everyone in the near future :)
Would be great to buy upgrades (for example Ripley being able to dash, carry more, or move faster in general) for the ressources (and then you have to like ponder and make up your mind if it's worth the risk, how much will you usw - risk vs. reward type stuff :)