The Ribbit by omer1615
This game is a platform game. As a frog you have to race against time.
However, you can delay the inevitable by keeping the rhythm, if you miss the rhythm, the water level will catch you and you will be eaten by the piranhas.





There are 4 difficulty levels available, you can choose from the main menu.
Controls: - A or Left Arrow to jump left. - D or Right Arrow to jump right.
Credits: - @omer1615 / Coding - @yagmurumsu / Art
Don't forget to share your score in the comments!
| Link | https://omer1615.itch.io/the-ribbit |
| Original URL | https://ldjam.com/events/ludum-dare/50/the-ribbit |
Ratings
| Overall | 437th | 3.72⭐ | 27🧑⚖️ |
| Fun | 214th | 3.82⭐ | 27🧑⚖️ |
| Innovation | 787th | 3.208⭐ | 26🧑⚖️ |
| Theme | 194th | 4.1⭐ | 27🧑⚖️ |
| Graphics | 195th | 4.28⭐ | 27🧑⚖️ |
| Audio | 274th | 3.78⭐ | 27🧑⚖️ |
| Humor | 284th | 3.717⭐ | 25🧑⚖️ |
| Mood | 458th | 3.7⭐ | 27🧑⚖️ |
| Given | 31🗳️ | 21🗨️ |
Couldn't figure out how to "keep the rhythm" - felt like the water catches up to me after a fixed time regardless of what I do.
An indicator as to how far ahead you are would be good.
I like the graphics, the cardboard cutout style in front of the photographic rocks. Looks very good.
The pitch shift in the croaking is good, stops the sound getting old and repetitive.
Volume sliders would be good.
Really liked the art, sound and vibe. The gameplay didn't feel as rewarding as I initially hoped. As long as you press the right buttons it doesn't matter what you cadence is. The option for different difficulties is nice but it didn't change gameplay at all just the length of time you could play it for.
I think it would be really cool to be able to jump more than one space horizontally at a time or something just to spice up gameplay. There was a lot of space of the screen that wasn't used at any given point in time and there weren't any choices the player had to make besides left or right and one of those would result in a game over. Didn't feel much player agency.
Again can't stress just how much I liked the art and sound.
All in all, 'twas an enjoyable experience and has the potential for a lot more in the future!
I see the water in the screenshots of the page, but in my limited time playing it hadn't caught up to me. I Don't know if that's whether I die too fast or whether I am simply great at the game until I quickly am not... I assume the former.
The art is pretty cool - normally I harp on an overuse of grey, but there are color tones in these textures and it works a lot better. Obviously there's a slight disconnect between the character sprite and the background, but it works. I appreciate the progress bar being a green tone that's in the frog, simple color matching like that gives is what makes it a color scheme.
Would love to play with a movement buffer and on mobile ^^