Last Person in Chernobyl Simulator VR by Legolula
* VR Headset Required! *

Na Zdorovie Comrade,
As you have probably noticed nuclear reactor is not so good and will soon explode.
That is no reason to stop working, the motherland needs you, and you have been randomly selected as a volonteer to keep this nuclear plant running a bit longer!
Keep those gauges all the way up, keep adding fuel to the reactor and you might get a few extra seconds of helping our great nation!
Good Luck!
Controls: - Left Joystick: Move - Right Joystick: Snap rotate - Grab buttons: Grag things
Rules: - Do the tasks required to keep the indicators all maxed out! If they reach zero the meltdown will happen faster!
Ratings
| Overall | 92th | 3.864⭐ | 24🧑⚖️ |
| Fun | 99th | 3.81⭐ | 23🧑⚖️ |
| Innovation | 119th | 3.75⭐ | 24🧑⚖️ |
| Theme | 56th | 4.159⭐ | 24🧑⚖️ |
| Graphics | 228th | 3.65⭐ | 22🧑⚖️ |
| Audio | 172th | 3.524⭐ | 23🧑⚖️ |
| Humor | 81th | 3.7⭐ | 22🧑⚖️ |
| Mood | 231th | 3.395⭐ | 21🧑⚖️ |
| Given | 19🗳️ | 28🗨️ |
I'm playing your game now on stream.
See timecode 20:00
https://youtu.be/euv3GH5eSOo
@jordwest I might have missed something when compiling it, I probably only did it for the Occulus. What kind of headset do you have? I'll try to patch it for yours
@mrventures Thank you so much for playing it! I can't seem to check your video out though, I think it might be private
@luquio I'm glad you liked it! It was my first time doing a VR game, kind of daunting at first but Unity XR is pretty straightforward to setup. Don't hesitate to checkout the source code!
Hope this one is gonna work through SteamVR with my Valve Index- will have to check this one out soon.
You should really tag your game on itch as virtual-reality and ludum-dare-50 haha, I thought mine was the only PCVR entry for a bit!
Edit: ah dang, it doesn't like SteamVR :( Well, my entry works with any headset through SteamVR, hope you'll give it a go!
(I'll grab your source code and make it work for SteamVR myself tomorrow)
Edit2: Couldn't resist and had a quick look, all I had to do was swap out the Oculus UnityXR plugin for the OpenXR plugin which supports a lot more headsets, and it "just worked" after adding the interaction profiles for the different controllers :smile:
I forked your game and comitted the fix, feel free to pull it into your source or make the changes yourself if you want- it doesn't break Oculus support.
As for the actual game, you have some fun "my first VR game" interactions here, does seem like you kind of ran out of time and had to rush the graphics together though, but good effort! I liked the refining uranium bit the most as it's a multi-step interaction.
Great job !
Anyone with VR hardware- please give my game a look! :p
So if you want to try a couple other games in VR there's a blogpost on my feed about them. :smile:
Some thoughts:
- The glowing refined uranium looked so cool
- The physics were a little jumpy, and when I dropped the instructions they fell through the floor
- It was immersive enough that I actually jumped when the reactor exploded haha
- Movement felt a bit frustrating and slow, but I guess maybe that's the point. Was wishing I had teleportation, but that would also change the balance of the game.
Amazing work building a VR game in 48 hours, and I'm happy to see you've hit the min ratings. I think you've inspired me to try doing a VR game next jam :)